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#1
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Since hes banned Ill write my piece. UltraEdit a disassembler, thats new. Or is it also as good as your automatic sice loading, which games would hate since Sice would be permanently resident in the memory? Also, not all CD-checks are that easy. Some call on various API's to check wether or not a cd is available, some even check for strings for a cd label also. Infact ill go as far as to say, about 5-10% of games may use the old bad boy method, most of them being quite a bit old. JE isnt always 74, especially for long jumps or pointer jumps. As for common sense, you fall into the main flux of the new people who dont read the rules. Telling someone to find a copy of Sice on the net, is err not good common sense is it, and again the automatic loading either. Yes you dont have to be a professor to remove checks, easy ones are easy, but you need good ASM knowledge for others. Anyways just because you read a few tuts on krobar doesnt mean your great at this topic and feel the need to write as if you are. I even wonder if you know what MOVZX is or FISTP is or even a simple LEA is. /2 cents |
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#2
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killing the "simple" cd-check wasn't enough, No cd -> some buttons disabled. Add some huge oversized files to deal with and a intro file which needed to be stripped.
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#3
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fake toc wasnt it on all those delta force etc cd's, i remember those, piece of piss tho
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#4
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yup, that's correct. No hazzle to get a 1:1 backup, but a little more complicated to remaster the whole thing, include all updates and a nocd on a 700mb disc....still love the fact when installing all needed files got their correct sizes...then it was, like you said, piece of piss....pretty much generic for many of their games
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