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#1
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Quote:
Because of the chance people may make a public server for games, they would prefer to use protections so no tom **** or harry can copy the game and take home to play free on a public server. |
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#2
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@DABhand:
FIRST: I would like to know if u are in the distributors part, or in the real game publisher part. As i know, game developers are WAITING for its game to be released on p2p nets. If game have acceptance, then they pick up a champagne bottle and celebrates it like a birthday. Game will be sold. If it does not appear, then worry about. People who doesn't like that are publisers, and thats the people add copyprotections to games they distribute. Just THINK about this: Commandos SAGA; Pyro studios; EIDOS: Game studio: 3-5€ per copy sold (Pyro) Distributor: 12-20€ per copy sold (EIDOS) Shop: 12-20# per copy sold TOTAL final PRIZE: 27-45€ per USER copy Do u see SOMETHING there???????? I think u should be BLIND to avoid it. Game market is like pointed above, so please don't talk about things u don't know. SECOND: U should know how SF works inside ur box, and then u will worry for ur windows integrity. Futhermore, do u know how SF sends/receive IDE info??, i think not. Do u know whats Themida is?, and its compatibility problems? U are so happy by now, till something becomes hard, then u will begin to think about. Read and learn.
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Morglum007 out |
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#3
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Morglum dont make me pull out your real name ;P hehe
Anyways hehehe, im talking on the publisher end, I know the developer would be happy whatever the price the game is set at aslong as money is coming after their publisher contract (i.e. royalties). Before you assume my understanding of how software/hardware works. Do have a look at the coders forum, I do have knowledge of ASM, API's, etc etc. And im in the business of Selling and Buying, Upgrading and Building PC's and components. |
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#4
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Then, u have similar knowledge i have, so then, u should understand me without problems.
Respecting SF stuff, i think i have advantaje, both code and physical working, but who knows.... ^^
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Morglum007 out |
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#5
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I will never buy a SF protected game
never!!
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#6
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Same here, I’m in, no more games with this unrighteous protection shall ever see my hard drive.
One of the threads on this forum had 186000 views, so if everyone of those people said no to a game using starforce costing £30, then the publisher would be out of pocket for £5580000, friggin hek, He would have to eat at McDonalds.
Last edited by CrossWire; 13-05-2005 at 05:28. |
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#7
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Hey Morglum007,
Don't bother with DABhand, he has been blinded with the stupid, demagog whining of game publishers about piracy and he cannot get rid of it... Piracy is blown up by them, as a good reason for them to A) add copy protection and/or B) raise final product prices. On the other hand, the true problem lies in low quality games sold for high prices. It is not the "not so casual pirates" who are greedy, it's the corporations. (And this applies to the movie and music industry, too, not just the video game industry!) Joe
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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#8
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Joe you still have to answer my question about your law.
What is your intepretation of the "contract" which is said in the line you pasted? Im not the one blinded, im stating facts, im not happy with high prices, but im not going to blame them for it, as you well know and wont admit if it wasnt for piracy and warez these prices wouldnt be so high. And as ive said before ive heard the countless favourite excuses, ive been around since early atari consoles etc, ive seen prices exceed due to piracy. But im still waiting to hear your answer on that question, that you non-challantly gave a wide berth in an earlier thread a month or so ago. |
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