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  #1  
Old 06-05-2005, 07:52
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Sonar problems...

Hi there.

My sonar petty-officer doesn't always hear the the ships. When I'm in timecompressed mode, it sometimes slow down to 8x time compression. I guess that's what happens when the sonar guy should detect a ship. My problem is, that the timecompression goes down to 8x, which it should, but my sonar guy doesn't detect anything, and when I surface, I can see a ship though the binoculars. Has anyone experienced this before? And what should I do to fix it?

Regards...
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Old 06-05-2005, 08:35
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Hi bruun,

1. Check out if this occurs with your original CD, without the no-CD patch;

2. Check out the official game support forum/page/FAQ, to see if this is a known bug in the game.

Good luck,

Joe
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  #3  
Old 06-05-2005, 11:24
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Still sonar problems...

Hi Joe.

Thx for your reply. I use the dvd, not a no-dvd crack. I've tried to log on to the UBI forums, but they seem to be down at the moment. Can my sonar problems be related to my realism settings which is at 100% ? I know that this will reduce the effieciency of the sonar, but I don't think it should disable it... ;o) I can elaborate on my problem by saying, that when I have a visual on a ship, and then ask my sonay officer for a report on the bearing on nearest target, then he constaltly says "no sonar contact". If I then try to use the sonar myself, then the ship is loud and clear. Perhaps this can cast a more clear light over my problem?

Regards...
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  #4  
Old 07-05-2005, 03:43
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Talking 100% Realism?

At 100% Real, our crew ratings matter a lot!!

Even vetern crew acts dumb as they won't be... happy if they don't have a medal or promotion...

I never tried 100%... I hardly reached ~60%...
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Old 07-05-2005, 03:44
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Sonar problems fixed...

Hi again...

I just want to say, that my sonar problems were fixed in version 1.2... No need for more advice. Thx again Joe for your reaction to my post...


Regards...
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Old 07-05-2005, 03:47
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100% realism... NOT!

Hey doomer...

I agree, they act pretty dumb, so it may be discussed if it really is 100% realism, hehe. Maybe the nazis just were pretty dumb under WWII ?? ;o)


Regards...
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Old 09-05-2005, 03:12
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Exclamation Dumb? German?

Quote:
Originally Posted by bruun
Hey doomer...

I agree, they act pretty dumb, so it may be discussed if it really is 100% realism, hehe. Maybe the nazis just were pretty dumb under WWII ?? ;o)


Regards...
All other thing one side, if there is one Army I respect, its Germay in the WW days...

I can only imagine what kind of research they were doing when they decided to go against the world...

All moderen weapons and arsenal today is only due to the German tech of the WW days...

Just pretend your self to be in a big well defended ship and you get a report of a possible UBoat....

Strangely, they came to a shamefull defeat...

And worst of all, that just when they made jets and extremely large Uboats and sound homing toredoes...

Anyways, its a long disscusion and I have this strange love with anything WW...
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  #8  
Old 09-05-2005, 03:47
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Quote:
Originally Posted by doomerdgr8
All moderen weapons and arsenal today is only due to the German tech of the WW days...
LOL your stupid if you think that.
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  #9  
Old 09-05-2005, 15:05
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Great german war machine

Quote:
Originally Posted by doomerdgr8
All other thing one side, if there is one Army I respect, its Germay in the WW days...

All moderen weapons and arsenal today is only due to the German tech of the WW days...
Hi doomer.

I agree with you, the german war machine in the WW days were great! Don't get me wrong, I do NOT like the nazi intetions behind it, but the german technology was outstanding and the weapons of a very high quality. Just compare the tiger tanks against any other allied tank... And of course, the german had subs, which the allied didn't use to an extended degree. Many new inventions saw the light of day because of the german war machine. The autobahn is also a result of the war...

Regards...
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  #10  
Old 09-05-2005, 12:48
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might as well wait for patch 1.3 coming soon now: here is what in it


Hello,
just found this over at the SH3 site - not official, though:

quote:

"NEXT UPDATE TO THE PATCH-FINAL README-

The FINAL ReadMe toPatch 1.3:

The patch will be released in a week by the way...

Silent Hunter III Patch 1.3

This new patch modifies game data and in this cases the saves that are made while in missions will not work properly. We highly recommend before installing this patch that "all the Captains should returned to bases" or to load a previous in base save (after install) in order to avoid eventual problems.

• Now external camera is linked to the U-boat using “,” and “.”
• New order for Chief Engineer - Periscope depth
• Torpedo tube ready message and voice is now active
• View to heading order implemented using key “-“
• Head to view order implemented using key “=”
• Fixes a bug where the oxygen was not replenished using snorkel
• Fixes some bugs to dials in command and sonar room that display wrong information
• A new advance plotting mode is available (thanks to Akifumi ”Jiim” Nojima)
• Fixed a bug to the waypoint plotting system
• The crush depth for all submarines has been corrected
• Submarine damage model has been improved
• Now Liverpool and Firth of Clyde are in the correct position
• T II torpedo range bas been corrected
• Type XXI torpedo loading speed had been corrected
• More radio messages from BdU had been added
• Escorts ASW attack methods have been improved
• Escorts spawning issue was solved. Now the convoys will be better protected.
• Navigation tutorial issue solved: there are no more sudden explosions on boats
• Gramophone issue was solved: it will be available now while the in-game music was switched OFF.
• Side of the detected ships is no longer revealed by radar or sonar
• UZO view by night was improved
• N-Vidia workaround was improved. First time when the user (with N-Vidia) uses UZO the spray bug will appear. If the user uses Ctrl+P that option will be stored in the main.cfg file and will not be necessary to switch off again that particle system (cause the main.cfg will be updated). The Ctrl+P now is linked only with the particle system from the sub so the other particles in the game will not be affected. When you will exit to free camera or any other view the particle system from the sub will be automatically restarted and the player will not have any issues related to it. After this the player can enter/exit UZO station without any other worries about Ctrl+P.
We didn't make this ON by default because there are the users of ATI cards that have no need of this workaround.
The N-Vidia users can also add in the main.cfg in video section, this line:
HideParticlesNearView=Yes;
• Un-checking the event camera in video settings now disables it regardless of the setting in the realism menu. The "no event camera" option in that menu is grayed out to reflect this.
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  #11  
Old 27-05-2005, 05:08
TrXtR TrXtR is offline
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googled and found all the patches for silent hunter on a patch site for ubi.

http://patches.ubi.com/silent_hunter_3/
Everything is there

I reaaally want to buy the game. But this 1.3 patch gone wrong thing bothers me sooo much. And well, after having starforce on my pc, I re-installed. I dont know, I have nforc2 chipset, and well, from reading, those are the one's most vulnrable to the hard drive wipes. This star force stuff is truly a night mare.

Do u guys feel safe with it? hehe.
Well, maybe I buy it.

Just a though, any idea how it would run under vmware ? hehehe
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  #12  
Old 27-05-2005, 07:24
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Exclamation

god dammed

now i can reinstall SH3 F*ck!!
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  #13  
Old 27-05-2005, 08:20
ripper_george ripper_george is offline
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Does anyone know where should i search for 1.2 crack???
I know that it's yet "out" but where will we probably find it when it will be???
By the way, does anyone know any sites with e-mule links???
Also, I have searched in e-mule for a 1.2 crack and i found a txt which gives
the site http://magic.top-100.pl/?we=aquarius but I can't find out what the hell is that site cuz it's not written in english, german or spanish... Anyone who knows what's that site and understands the language, please, check it!!!
THANKS...
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