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Old 01-01-2005, 16:19
dontbugme dontbugme is offline
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Cool Dude

Take a chill pill. It's just a freakn game. Maybe no one is replying because they just dont care and they think you are annoying

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Old 02-01-2005, 03:37
Darkfalz Darkfalz is offline
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I finished ROLW without cheating.
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Old 04-01-2005, 12:08
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Quall999 Quall999 is offline
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Do they work with the originals? Maybe the codes are for a seperate version of the game.

I dunno, the DC scene is dead to almost everyone that doesn't develope homebrewn stuff for it.
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Old 04-01-2005, 12:12
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Quall999 Quall999 is offline
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erm, I just looked at the date. This topic is almost 4 years old.
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Old 05-01-2005, 07:31
Darkfalz Darkfalz is offline
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Codebreaker can crack games that Action Replay/Gameshark cannot, because it supports workaround codes for protections against these things.

But codebreaker only works with GD-ROMs.
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Old 08-01-2005, 17:12
Excalibur007 Excalibur007 is offline
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Quote:
Originally Posted by Darkfalz
Codebreaker can crack games that Action Replay/Gameshark cannot, because it supports workaround codes for protections against these things.

But codebreaker only works with GD-ROMs.
Unless you get the codebreaker boot loader.
(note: it only works for codebreaker, not xploder)

I know this is an old topic, but in case anyone is still wondering about the question... Gameshark checks the version number in the IP.BIN, so if you have a rip from someone who uses a general IP.BIN for their games, (such as using a Crazy Taxi IP.BIN for all their rips), the version # may be 1.000 for example, but if the original GDROM is 1.001 or something different, it won't work. Sometimes there were even multiple version #'s released by the developer, such as Sonic Adventure.

Another reason could be that a lot of the pirated releases were of EU/PAL versions of the games, but you may not realize it. Red Dog (from echelon), for example, was an EU version release, but looks just like the US release.

Last edited by Excalibur007; 08-01-2005 at 17:52.
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Old 09-01-2005, 10:37
Darkfalz Darkfalz is offline
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Quote:
Originally Posted by Excalibur007
Unless you get the codebreaker boot loader.
(note: it only works for codebreaker, not xploder)

I know this is an old topic, but in case anyone is still wondering about the question... Gameshark checks the version number in the IP.BIN, so if you have a rip from someone who uses a general IP.BIN for their games, (such as using a Crazy Taxi IP.BIN for all their rips), the version # may be 1.000 for example, but if the original GDROM is 1.001 or something different, it won't work. Sometimes there were even multiple version #'s released by the developer, such as Sonic Adventure.

Another reason could be that a lot of the pirated releases were of EU/PAL versions of the games, but you may not realize it. Red Dog (from echelon), for example, was an EU version release, but looks just like the US release.
Codebreaker also checks the game name and version number in IP.BIN. Because inputting codes on it is such a pain, I actually wrote a problem which takes game codes as a script and spits out a DCI that you can upload to a VMU already full of your codes. Though it needs some slight editing first, so it's not really any good as a general public tool yet.

Still can't find that bootloader thing anywhere.
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