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| View Poll Results: Most Significant Computer Game | |||
| Doom |
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9 | 52.94% |
| Zelda |
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5 | 29.41% |
| Resident Evil |
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0 | 0% |
| Elite |
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1 | 5.88% |
| Tomb Raider |
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1 | 5.88% |
| Command & Conquer |
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1 | 5.88% |
| Outrun |
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0 | 0% |
| Sim City |
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0 | 0% |
| Pitfall |
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0 | 0% |
| MDK |
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0 | 0% |
| Voters: 17. You may not vote on this poll | |||
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#1
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I think the best AI was in Black and White, which degraded into potty training
There were bots for quake1 (omicron ) that had very advanced learning AIPS: is this a 3 month old thread?
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Playing games is not the same after getting married. |
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#2
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in deed it is rofl
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I didn't ban you, BW did! [URL="http://www.cd-2-dvd.com"]cd-2-dvd.com[/URL] [QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE] [QUOTE]Ever though that you never got viruses because... ... Norton didn't find them?[/QUOTE] |
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#3
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I can't believe you guys left out Quake 1. Quake 1, ie classic quake, had a HUGE impact on the pc world. Where would COUNTERSTRIKE, Day of defeat, and every other mod be without quake starting the mod revolution? The console!! what game these days doesn't have a console! since when could you completely redesign a game and make a flight sim, an rts, or a racing game-- which the developer actualy supported doing?
Not to mention Quake being the first game to incorporate a fully three dimensional environment, unlike doom and duke3d where you couldn't actualy look up and down without it being distorted, or actualy have a level with multiple floors. And quake first started using polygons instead of sprites for models. And how about internet play? all games before quake used IPX, which is only for LAN play, unless you wanted to buy kali. Quake really set the standard for playing through TCP/IP, and was the first fps game to actualy have big turnaments played on, and "professional gamers" how silly it might be. I don't doubt that there are other games worth noting, but you HAVE to give quake credit! It was such a big milestone!! And I also have to give tons of credit to blizzard. The warcraft(I donno if warcraft was before c&c) series and Diablo really boomed two different types of games, and that's freaken innovative! |
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#4
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Dune 2 is the first RTS ... by westwood..
Blizzard was next with warcraft.. which added "groups" and a bunch of other stuff.. (yeah u couldnt select 2 units in dune2 AFAIK .. i remember lining up my units in a huge line and then clicking each one .. pressing M and then clicking somewhere on the map so that the lined moved .. one by one) C&C came after by westwood.. for the sole reason that the Dune license was limited to 2 games.. (C&C is basically dune3) then starcraft .. again by blizzard ... I'm not mentioning sequels because i really dont remember when warcraft 2 and stuff came out.. but yeah .. quake1 was huge.. i was big into console manipulation and making mods with quakec... maps that had "brushes" just because quake didnt have concave 3D objects.. (you had to break it down to convex objects called "brushes") We just played medal of honor multiplayer and i used my console skills there too ![]() edit: I should have said dune2 was my first RTS
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Playing games is not the same after getting married. Last edited by tbaher; 10-04-2005 at 15:38. |
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#5
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efess, although ur right about quake being the first full 3d game, doom 2 and duke 3d did have several floors in one level...
and also ipx wanst the only online mode, you could dial directly into someone elses modem phone. tbaher, yes the first rts was dune, and then warcraft, but what really shooted rts skyhigh was c&c
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I didn't ban you, BW did! [URL="http://www.cd-2-dvd.com"]cd-2-dvd.com[/URL] [QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE] [QUOTE]Ever though that you never got viruses because... ... Norton didn't find them?[/QUOTE] |
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#6
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I think the most significant RTS is StarCraft. Why? Becouse StarCraft made the second revolution in the RTS genre, and nobody made game ever since that can beat it. They play it on WCG! There are so many RTSs around, and they play StarCraft on WCG. I think that's a game worthy of significance.
I think Warcraft 3 f*cked the whole genre for implementing heroes in the gameplay. Apparently you could beat the missions without strategy, if you had a strong hero. A strategy game without strategy. And the gaming industry just kept releasing games like this named RTS. Discusting.... And Doom, yeah, that was a great game. I remember playing it with friend in hot-seat mode for days. But the all-time favorite is Duke Nukem 3D!!! Nothing is comperable to "Hail to the king, baby!"
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The Master of Light and Darkness [I]Dont fight the bad things in life! Find the good ones! Enjoy your life, it's too short to spend it with fighting for goals you can never reach. Live for the moment![/I] |
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#7
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Quote:
There was an amiga game that was first with RTS's forgot its name now :P |
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#8
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Quote:
"Incentive is arguably the world's first 3D-only computer games developer - long before id's phenomenal success of Wolfenstein 3D, Incentive forged ahead with their revolutionary but overlooked 3D engine (called "FreeScape") that offer smooth movement, great graphics and level design for its time that is a far cry from Wolfenstein's blocky layout, and innovative mouse-based gameplay." their notable games - Castle Master, The Dark Side, Total Eclipse
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