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#1
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thanx for that info about mkisofs. i dont have the latest version, so what version do you use?
as for your questions about resets. 1. it means an lba is wrong in one of the bootbins. some games have multiple files you have to binhack, not just 1st_read.bin. do a search for files containing text, CD001. 2 bins have this if the game has a web browser. maigo and sg_dpldr.bin, dont bin hack those. 2. no ip.bin, or unhacked ip.bin. ppl say that you dont have to binhack . but just to be safe, always binhack. 3. bad media? hot DC?
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YAY.!! i can post messages here with DP3 browsers on Dreamcast..!! :) |
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#2
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I use the latest version of cdrtools(mkisofs,cdrecord,readcd etc ) compiled from source on debian linux.I think this option has been around a while however..the version that comes with the echelon kit and similar tools is badly outdated.There are a few things to look out for when using newer cdrecord though,since there has been some changes..i.e use -xa instead of -xa1.Also I noticed that people around here input -C 0,0 when doing a data/data disc ...it is not needed since it is the first session and will start at lba 0 by default
![]() 1.Yes I worked that one out 2.The reason I would rather avoid binhack is that it requires me to boot into vmware(a virtual machine prog),which is somewhat annoying and I don't want to have to rely on vmware.From what I can tell only utopia and original ip.bins are needed to be hacked and that the lba is not important here either.I could just use a pre-hacked ip.bin in any case. 3.Laser works fine,but tends to make certain sounds which indicate a badly created discs at times..hard to figure out really as I haven't been able to replicate it recently(must be doing something right then : ) ) Also where can I get hold of dahack,hack2,hack3 etc ? I might be able to use those instead,if they can be run under wine(windows compatability layer).. Thanks |
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#3
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Binhack changes LBA value in 1st_read.bin.
But it also rewrites a part of ip.bin. Don't trust me ? Try to insert a logo and then binhack ip.bin... |
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#4
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Okay then...what exactly does it change? As I would like to know
And does this relate to the chosen LBA or is it just something selfbooting related that is no required when re-selfbooting?Also megalexxx,any chance of support for non-cdi based images in pal patcher? Just plain iso images or the ability to search a directory of files would be enough. |
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#5
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i think binhack creates its own ip.bin with header info from the ip.bin you hack with. try to hack a bootbin without an ip.bin. if i recall, binhack makes one for you, and if it exists, will overwrite your ip.bin. thats why inserted images are gone.
just use upx.exe to unpack it and open that in a hex editor. you'll see the whole ip.bin structure in the unpacked exe.
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YAY.!! i can post messages here with DP3 browsers on Dreamcast..!! :) |
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#6
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Okay makes sense and proves its not necessary : ) I also did a file compare between a LBA 11700 binhacked ip.bin and a lba 11702 binhacked ip.bin and there was no difference between the two.
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#7
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Quote:
Quote:
![]() But binhack is changing more than olny LBA points in our bootbin. Tool also scramble bins - I tried run binhacked bins (with LBA=0) form games on web browser or dream passport / key. Binhacked binaries (I talking about normal katana games) resets the browser to bios menu. Note that I used non-selfboot method (Mode 1) and unscrambled bin working great. Do You know how can I convert scrambled bins to run with non-selfboot game collection? Next. Some bins are different and they cant be properly binhacked (e.g. Border Down - You must manually hack bins with hex editor), and I founded some some selfboot images with unscrambled bootbins!! (e.g Action Replay). For the end I have question for You hrb2k about selfbooting/reselfbooting WinCE Games. I cant binhack the bootbins - I have right? Last edited by DrEaMpLaY; 10-11-2004 at 18:37. |
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