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  #1  
Old 18-08-2004, 12:58
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Alfred J. Kwak! Alfred J. Kwak! is offline
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Talking Happy Happy Joy Joy

I'm happy that's for sure! !

BarryB you must do that for sure! .

* can't wait, can't wait, can't wait, can't wait, can't wait, can't wait,*
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Old 18-08-2004, 14:41
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The cracked files are 226mb.

Still not as bad as the Dead to Rights 'crack'. What was that? something like 500mb?
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Old 18-08-2004, 15:22
RuSY RuSY is offline
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Quote:
Originally Posted by BountyWarrior
The cracked files are 226mb.

Still not as bad as the Dead to Rights 'crack'. What was that? something like 500mb?
LOL It is true? PFFFFFFF
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Old 18-08-2004, 15:32
BarryB BarryB is offline
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On the Dead to Rights disc 1 were some data files, about 300-400mb or so, that looked packed/encrypted, I think they had to unpack/decrypt them so a crack could be made? Probably why the kill switch crack is 226mb, more packed/encrypted data to unpack/decrypt?

Reading on some boards the cracked data could be compressed to 55.8mb using 7 zip, WinRAR could only manage to compress the same data to 89.5mb
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Old 18-08-2004, 16:07
michse michse is offline
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Grrrrr

Grr seems other SF3 freaks where on this too ... there are alot more SF3 games why choose kill Switch ... but good work on it

btw. don 7zip the big data files

there are several checks on it that got patched with crc exactly to that files .. i checked the reloaded crack
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Old 18-08-2004, 16:10
michse michse is offline
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SF3 defeated?!

there is no generic for pcode yet, every game needs to be done in single work

SF3 isnt much more thn a CDCOPS check but the guard code is very impressive and in different stadiums ... so it will take time and as clones arent good atm always a orig cd is needed i think.

maybe alcohol 2 saves the problem, the beta prog is very cool and copied all beside Toca2 and Obscure which are DVDs and different from normal
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Old 18-08-2004, 16:28
BarryB BarryB is offline
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Quote:
Originally Posted by michse
btw. don 7zip the big data files

there are several checks on it that got patched with crc exactly to that files .. i checked the reloaded crack
I was referring to the RELOADED crack files that could be archived to 55.8mb using 7zip. It's easier to upload 55.8mb than 226mb should someone want to make the crack files available. I didn't mean using 7 zip on the installed game files!
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Old 18-08-2004, 19:21
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zipped!!

Quote:
Originally Posted by BarryB
I was referring to the RELOADED crack files that could be archived to 55.8mb using 7zip. It's easier to upload 55.8mb than 226mb should someone want to make the crack files available. I didn't mean using 7 zip on the installed game files!
I have it zipped to 92 mbs, anyone know where I can host it??
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Old 18-08-2004, 19:33
shawshank shawshank is offline
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Cool Here!!

here is an FTP, one user only.

Someone get it and host it, I'll leave the FTP open for like 2 hours!!

Kill Switch
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Old 19-08-2004, 01:35
michse michse is offline
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Sorry misunderstood then

I thought u mean the 7zip utility for ramdepacking when in use.

Its a nice tool to save space and as this tool includes all nessesayry stuff to depack the file on the fly its not the the prob anymore.

Btw the best compression on the files is uharcing them with multimedia mode, it saves you another 5 or 6 mb to ul but there will be some guys bringing it to gcw anyway. The ain prob of course is SF monitors gcw too and will change protection in the next patch then. But in my eyes patch cracking shouldnt be done as cracksa re fore testing purpose. DL a patch means u want to play through the game and then the one that wants this should buy the game anyway as then its worth the money. Dont tell me all here have original and only want the crack to prevent the orig CD to be broken. I have over 200 Games bought in the last 3 years and no CD yet got a single prob. If they bought it for money im sure they are skilled enough to save a CD from getting defect

SF3 is intresting but rumors say SF4 will be something like SF3 with addional Dongle Stuff or online Activasion which has already started.

To much ppl get the cracks yet so noone seems to try to learn more about the protection, neither in the scene or on public boards. You can count the ppl that are intrested in increasing skills to crack a protection but you cant count the ppl that cry for a crack the day a game goes store. :=)

Prolly thatswhy it takes ages to crack it. The more ppl increase their skills the faster you see cracks rising. And crackers will have a rl and search a job later and then what are they best in? Of course in developing a protection that disables their own and friends way to crack :=)

So as soon more ppl start trying beside crying its better as every newone has new ideas how to handle a prrotection. There are enough tutorials in the webs about sf3 vm opcode breaking and so on: check forums use google or just do a look at www.yates2k.net

have fun with it until next update or next game cracks
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Old 19-08-2004, 02:20
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Quote:
Originally Posted by michse

To much ppl get the cracks yet so noone seems to try to learn more about the protection, neither in the scene or on public boards. You can count the ppl that are intrested in increasing skills to crack a protection but you cant count the ppl that cry for a crack the day a game goes store. :=)

So as soon more ppl start trying beside crying its better as every newone has new ideas how to handle a protection.
That's what I've been saying all the time...quit whining and fire up the debugger
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