Go Back   FileForums > Game Backup > PC Games

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 09-07-2004, 06:37
Morglum007 Morglum007 is offline
Registered User
 
Join Date: Oct 2001
Location: Madrid/Spain
Posts: 367
Thanks: 0
Thanked 0 Times in 0 Posts
Morglum007
Well, that "Active protection functions" are too easy to find in SecuROM. It is just API call. SF works in another way.

Good luck!
__________________
Morglum007 out
Reply With Quote
Sponsored Links
  #2  
Old 09-07-2004, 20:56
TippeX's Avatar
TippeX TippeX is offline
zeroes and ones.....
 
Join Date: Jan 2003
Posts: 3,842
Thanks: 2
Thanked 33 Times in 23 Posts
TippeX is on a distinguished road
Quote:
Originally Posted by Morglum007
Well, that "Active protection functions" are too easy to find in SecuROM. It is just API call. SF works in another way.

Good luck!
thats called 'triggers'

sf3 works in many ways, api rerouting, api hooking, virtual file system and p-code procs, oh and the sf3 api system doesnt work in another way, look deeper and think a little
__________________
bleh
DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you...
Reply With Quote
  #3  
Old 10-07-2004, 04:02
Morglum007 Morglum007 is offline
Registered User
 
Join Date: Oct 2001
Location: Madrid/Spain
Posts: 367
Thanks: 0
Thanked 0 Times in 0 Posts
Morglum007
Well, what i mean to say is that SF is not based on that "active functions" that are know as triggers. The difficulty of SF resides in its p-code fixing. In SecuROM it's quity easy to find such triggers, cause once dumped, iAT fixed and OEP found (with crc fixing of course), there is just to nop or jnz to jz some call to cercain API and done. Anyway, not every SecuROM released game have triggers on it, and just only a few titles have it ( commandos 3, vietcong...)
Thats like the "silent alarm" "technology" of newest safedisc, and both of them copied the Codemasters/Sta clara Fade scripting system to do that.

Anyway, SF is strong for its p-code table, not for its API system. (besides relationated, i think not mixable)

Good luck!
__________________
Morglum007 out
Reply With Quote
  #4  
Old 13-08-2004, 13:07
Tootzie. Tootzie. is offline
Junior Member
 
Join Date: Aug 2004
Location: The Netherlands
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Tootzie. is on a distinguished road
Heres the crack, in the thread theres a post that this crack should work on each starforce protected game which is on CD for the PC. I tried to use it for Kill.Switch (Which has been brought to the pc from a console), but that didnt work.. So I guess its only for games which arent brought to the pc from a console or are on DVD.

http://fileforums.com/archive/index.php/t-63374.html

Last edited by Tootzie.; 13-08-2004 at 13:19.
Reply With Quote
  #5  
Old 13-08-2004, 16:02
guod guod is offline
Junior Member
 
Join Date: Jul 2003
Location: Lurking
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
guod
@Tootzie.:

first of all, it's not a crack.

Second, the file you are refering to will only work for Soldiers heroes of wwii. A new one has to be created for each game and it doesn't seem to be possible on DVD games.
Reply With Quote
  #6  
Old 14-08-2004, 12:13
Morglum007 Morglum007 is offline
Registered User
 
Join Date: Oct 2001
Location: Madrid/Spain
Posts: 367
Thanks: 0
Thanked 0 Times in 0 Posts
Morglum007
Well, ummm, sorry for the late, but i'm at holydays, so cannot reply as soon as other.

Well, respecting that russian SF tool, it is just a dumper and do not include pcodes catching. It does the "easy" thing, reconstruct OEP and IT, with some CRC fixing.

Respecting VOB, well we haven't studied such prot, so cannot say anything about.

About p-code catching, we have pointed the routine that calls such pcodes, and there is just about 500 p-codes, so no 500 mB logger needed. It is pretty similar to SecuROM API routione with minimal variants, just changing some instructions to fool novice crackers. As said for other user, here or in another forum, p-codes are different from game to game and are increasing in number to make it "impossible" to trace all. Thats why there isn't a standart tool for SF dumping.

I know both that russian tool and others, but nothing to do with p-codes right now. As told in my web page, we are a very interesting researching group and have a lot of progress in every SF way.
We are so close to make a valid SF key from an original one, but we are reversing the whole thing too.
Respecting p-codes, most are just jmp to main x86 code into main .exe, but some are into VM, and that x86 code generation is the problem.

The way SF is muting is the way crackers are doing too, and crackers are muting fast, so SF will be "solved" soon, in every aspect.

As said Kosmonaut too ( from cdfreaks and "member" of our little group), SF is something made from expert crackers, and do not know a lot about copy-protection. It is just a CD cops check with a very impressive guarding code.
Our latest research thinks SF have not a very smart cd checking, and maybe could be duplicated with a "twinpeak" method soon. It seems SF checks for the "asymetric" and EXTERNAL data spiral. Because burned CD are asymetric in the inner zone ( p-cav, cav) and "symetric" in the outer one (clv), that can make SF to distinguish between copy and original.

There is a lot of more interesting things about SF, but thats all for now.

Good luck eveybody.

TIP: I do not like another type of emulation ( like RAM one) cause thats can be always blacklisted by making spin command test on every drive.Well, time will say.
__________________
Morglum007 out
Reply With Quote
  #7  
Old 15-08-2004, 05:45
ava978 ava978 is offline
Junior Member
 
Join Date: Aug 2004
Location: Europe
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
ava978 is on a distinguished road
Thumbs up SF reign of terror will come to an end?

Morglum007 you are saying that sooner or later your group will slash this EVIL SF thing?! Very very good! Those evil, money sucking corp criminals must be put down for good. NOBODY can mess with the gamers. We hope that SF will be the last PATHETHIC attempt to disrupt reality.
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Guide: Burn and Play PS2 & PSone games GSCA-Member PS2 Games 11 30-12-2004 16:16
point blank 2 and psx games problem neo1indy PSX Games 6 16-10-2002 09:50
downloaded games are driving me crazy... hrtbrknhksnglby PSX Games 2 24-07-2002 19:58
copy block buster games toocko PSX Games 2 15-06-2002 21:49
list of games that will work on soderless mod pro2know PS2 Games 2 23-04-2002 22:22



All times are GMT -7. The time now is 05:56.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com