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#1
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U re right barry, but lets say the problem is not to trace such functions, but "create" the VM SF code that is removed when a dump is made.
Thats the problem with SF, finding and linking the so called p-code table to make an "universal" crack that just works for every game release, and not only in the native cracked release. Good luck!
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Morglum007 out |
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#2
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As far as I know, StarForce3 sneakily install hidden hardware devices (software dongles).
This degrades system speed/stability, and soon tools like Spybot S&D or AdAware will have no other option than to scan for, and remove these illegal "installs". |
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#3
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I'm not sure a 'universal' crack could be made Morglum, maybe coded tools to help in the tracing/creating these functions that don't get dumped, or maybe you mean once dumped, then fix it with a universal tool? Still not sure it's that easy, the developers of this protection meant it to be tough to crack, and it's proving just that!
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#4
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Quote:
Good luck!
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Morglum007 out |
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#5
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Ok, what about those "Active protection functions",something similar to sexxurom triggers? Just checked out a "known title" and *wow* hooking every p-code sure as hell gonna take some time....nice antidebug, it took me 3 beers to get around (and some reboots)
I should join your forums, Morglum..this starts to look like a real challenge heh
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The gateway is open and you're all coming with me..... |
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#6
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Well, that "Active protection functions" are too easy to find in SecuROM. It is just API call. SF works in another way.
Good luck!
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Morglum007 out |
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#7
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Quote:
sf3 works in many ways, api rerouting, api hooking, virtual file system and p-code procs, oh and the sf3 api system doesnt work in another way, look deeper and think a little
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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