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i just seen it on official site.. its for the english one
aswell as other versionsdoesnt fix as many things, but it improves performance ![]() heres list of fixes for 1.6 ..... Single and Multiplayer Fixes - Fixed calculation of item level when forging them into special items. New item level is now the level of the item forged which has the highest level. - Fixed EXP bonus when touching special statues. Received EXP bonus reduced to an appropriate level. - Fixed EXP when defeating Bosses and Champions. Received EXP raised to an appropriate level. - Improved colour scheme of the enemy status indicator. - Improved variation of the enemy level when re-spawning. - Fixed an issue where the wrong bonus was given by potions. - the performance has been improved - Fixed an issue where a rare crash appeared while fighting against monsters - forged rings have been counted twice -> forged items must be forged out of the item and forged into the item again. Otherwise there won’t be any bonuses. - a possible reason for crashes is fixed - added a tooltip for the forger so the item stats can now be viewed - Localisation additions - added a new option for the Configuration Tool to create logs while playing Multiplayer - Improved EXP sharing between party members. Low level characters receive less EXP. - Reduced EXP if the level of the character is too high for the chosen game mode (e. g. > level 40 in Bronze Mode or > level 90 in Silver Mode) - The level of the re-spawning opponents is determined by the level of the most advanced character in a group. - Fixed EXP variation when fighting against opponents with a higher level as the player character. - Fixed EXP team bonus. Each party member receives more EXP |
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