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#11
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almost done
2.Patching self-bootable --> self-bootable with other session-offset (LBA)
Use a HEX-editor to find following string in the 1st_read.bin XX YY 00 00 (XX YY can be calculated using the LBA of the second session: YY XX(HEX-system)= old-LBA + 166(decimal system). example: 11702 + 166(DEC)=2E 5C(HEX) (XX YY --> YY XX because DC data is byte-swapped) --> search for 5C 2E 00 00 change to : X´X´ Y´Y´ 00 00 Y´Y´ X´X´(Hex) = new LBA + 166(Dec) now safe the file... 3.Patching self-bootable --> utp-bootdisc: Use a HEX-editor to find following string in the 1st_read.bin XX YY 00 00 (XX YY can be calculated using the LBA of the second session: YY XX(HEX-system)= LBA + 166(decimal system). change to : A6 00 00 00 now safe the file... *** SOME games need additional changes to the 1st-read.bin.(F355)(1., 2. AND 3.) You must fiend the string (in 1st_read.bin or directly in your ISO): XX YY 00 00 E0 40 0E 0C and change to X´X´ Y´Y´ 00 00 E0 40 0E 0C XX YY --> ´original values´ X´X´ Y´Y´ --> depends on what you want to do... (A7) *method (C) - additional hints* if method (A) and (B) doesn´t work : 1.use cdirip : cdirip [image.cdi] : Processing file: '[IMAGE.CDI]' Header offset: 715115200 Analyzing image... Found 2 session(s) Creating cuesheet.. Session 1 has 1 track(s) Saving Track: 1 Type: Audio/2352 Size: **** sectors LBA: 0 Session 2 has 1 track(s) Saving Track: 2 Type: Mode2/2336 Size: **** sectors LBA: X <--write down |
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