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partx
**
Some games need additional changes to the 1st-read.bin.(F355) You must find the string (in 1st_read.bin or directly in your ISO): XX YY 00 00 E0 40 0E 0C and change to XīXī YīYī 00 00 E0 40 0E 0C 5C2E=msinfo 11702 ** I HAVE NEVER TESTED THIS AND DONīT KNOW WHICH GAMES DO NEED ADDITIONAL CHANGES, I DONīT EVEN KNOW IF THIS IS FOR REAL !!! ** (E) *SELFBOOTABLE-->UTOPIA BOOT DISK VERSION* !!!I have only tested this with a NON-CDDA-game(E-ITF)!!! You could experience troubles when trying this with a WinCE-CDDA-game,further info : KAL-CHU.NFO (info file of ChuChuRockets with CDDA released by KALISTO) but I donīt know whatīs the problem...you regulary donīt have to use this method on CDDA-games, because everyone should be able to burn the correct LBA with CDDA-self-bootables... 1.Install the ECHELON - SELF BOOT TUTORIAL(follow the readme) 2.use CDIRIP to extract the Image, remember the LBA *DONīT USE CDICONV - OR YOU CANīT USE CDIRIP* 3.use ISOFIX(same directory): ISOFIX TDATAxx.ISO FIXED.ISO [LBA-NUMBER] **EXAMPLE (one audio-track-->tdata02.iso)second session LBA=11700 ISOFIX TDATA02.ISO FIXED.ISO 11700 **EXAMPLE 4. Now start ISOBUSTER and open your ISO generated by ISOFIX, settings: CREATOR IMAGE(*.ISO) select ALL files, right click on them, select extract files. Save them in \SELFBOOT\DATA\ ISOFIX generated a file called BOOTFILE.BIN - copy it into \SELFBOOT\ rename it to IP.BIN now use a HEX-editor to find following string in the 1st_read.bin *boot.bin is in \SELFBOOT\DATA dir* XX YY 00 00 (XX YY can be calculated using the LBA of the second session: YY XX(HEX-system)= LBA + 166(decimal system). example: 11702 + 166(DEC)=2E 5C(HEX) (XX YY --> YY XX because DC data is byte-swapped) --> search for 5C 2E 00 00 hint: approx. 8 bytes behind XX youīll find following string : CD001 (maybe CD00X if itīs a multi-CD game) you can search for it, too... change to : A6 00 00 00 now safe the file... ** Some games need additional changes to the 1st-read.bin.(F355) You must find the string (in 1st_read.bin or directly in your ISO): XX YY 00 00 E0 40 0E 0C and change to A6 00 00 00 E0 40 0E 0C ** I HAVE NEVER TESTED THIS AND DONīT KNOW WHICH GAMES DO NEED ADDITIONAL CHANGES, I DONīT EVEN KNOW IF THIS IS FOR REAL !!! ** 5. Copy the IP.BIN to \SELFBOOT\DATA\ dir 7. Now burn ALL CONTENTS OF \SELFBOOT\DATA\ (ALSO INCLUDING IP.BIN !!! (if neccessary a dummy, too) on a CD-R(program doesnīt matter, you have free choice(I prefer NERO)) Settings for NERO : no Multisession, ISO-level 2(31 chars), Mode 1, ISO 9660, joliet checked (CDDA->mixed mode CD) But if you want to record it with CDRWIN or CDRECORD, youīll have to create a ISO-file first: execute in the \SELFBOOT\ dir mkisofs: mkisofs -C 0,0 -V ECHELON -l -o data.iso data (x=0 , y=0 !!!) burning the ISO with cdrecord : cdrecord -dev=x,x,x -speed=x [-data or -mode2 or -xa1 or -xa2] data.iso(havenīt tested any of the given settings, but try -data and -mode2 first..., any clues --> reply) And now, with a little luck(if you donīt have to make further changes to BOOT.BIN), a working UTOPIA BOOT DISK version of your game... |
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