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Ok, this is what I know.
You have several method to add an intro to a game :
1) you take the 1st_read.bin, and add your own intro before it so that when your intro is finished, it JUMPS AUTOMATICALLY to the real 1st_read.bin.
2) you make your intro, recode the 1st_read.bin so that when your intro is finished YOU CODE THE LOADING of the real 1st_read.bin.
On the 1st case, you can rip the intro off using the method I explained to you. In the other case, unless you find the real 1st_read.bin, you won't manage to do anything (you need to find where's the real 1st_read.bin, then decode it and then make it clean...).
So, I can't help you.
Sorry.
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