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I wish there was some way to encourage them to release a multiplayer patch for it... This is really the first stable multiplayer build they've released. As it stands now I can hardly play it because of the corrupted save game problem. I can save maybe once or twice if I'm lucky before it corrupts a save file and crashes... This patch is supposed to fix that problem. This patch also enables saving on a dedicated server, another feature that was desparately needed...
-Added the ability to Save Games in the Windows Dedicated Server -Contest of Champions module included -Items located in Creature Inventory slots will now be DELETED when validating a Player through ELC and ILR. Custom modules that use Creature Inventory slots to assign Sub Race abilities will have to re-add items on joining the custom module. -Item Costs will now be properly calculated for Plot items in ELC checks. -Sped up character listing coming from a Dedicated Server. -Fixed an issue with saving at inopportune times resulting in breaking save games. -Fixed some item "ghosting" issues. -Fixed the DM Faction bug, where possesing a creature results in that creature's friendly faction going hostile. -2DA files are now being loaded in the proper order in Hak Paks. -General bug fixes. |
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