Quote:
Originally Posted by KaktoR
You have to know what compression a game is using.
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And how do you do that? Or is that exactly what the precompress is for?
Quote:
Originally Posted by KaktoR
Your archive is larger because you did not deduplicated the data (srep or xtool:dd1..5) and you did not compress the data at the end. However if you precompress the data with xtool zlib and the archive is larger than the original input, you have possibly found out that the input is zlib compressed.
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To understand: Do I need to know what compression the games already have so that
a. to remove/optimize the compression during precompress and (better) compress again later or
b. so that I can pack it even better (over it)?
I'm (still) at a loss here.