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#11
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Quote:
2. If you use diskspangui, yes. I have written something about it somewhere. For mp3 I would use 7z with mp3 plugin (7z-dll in diskspangui somewhere). msc for wav/raw. For png you can use xtool with png plugin + d1 option + reflate/preflate. I guess you can use precomp aswell. 3. Precompressors. In some cases you cannot predefine what method to use on a specific file type. However in most cases you can just presume by used game engine. For example Unreal Engine 4+5 mostly uses zlib and oodle.
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