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#18
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lzopro
Supported games To be used by old anvil and unreal engine 3 games Notes I forgot to post this a while ago but here anyways, Edit xtool.ini and use -anvil for anvil games and -unreal for unreal engine 3 games while specifying compression level, where level 0 uses lzopro_lzo1x_1_14_compress and level 1..10 uses lzopro_lzo1x_99_compress function for compression. If level 0 and mostly 6..10 does not work on precompression then you should use uelr as the streams are compressed in such a way that they rely on the work memory buffer left behind by the previously compressed stream (to improve on compression). The streams are compressed in sequence, however it's this improvement that makes it impossible for xtool to work with such streams as because xtool breaks this sequence when it precompresses the streams using multiple threads and if you tried to brute force the work memory to work or if you use xdelta to patch the streams, you will get crc errors. |
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