Quote:
Originally Posted by KaktoR
Yeah, thats why I always said that you should separate file types by compression. Means you should not use xtool on anything which will not benefit from it or its plugins. For example you don't use xtool:ue5 on EXE/DLL files, don't you?  This way you reduce false positives and errors drastically.
Maybe the time has come to start working with DSG and discover the true potential of this good piece of software  Eventhough it has its limitations.
And btw, I got 40.5GB out of 46GB with LZMA and this whole process took 3-4 hours. For the pak's I used lolz because LZMA took an eternity to compress due to input data.
To summ it up:
ue4 on paks
ue5 on ucas
You can even use zlib or preflate after kraken to get some aditional MB.

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Here my setting in DSG_setting, is this right?
Quote:
[Game1Settings]
Name=DeadIsland 2
Exec=
EGPath=C:\Program Files (x86)\DeadIsland 2
MethodState=0
Data1.Name=Data1a-01.bin
Data1.ExclText=
Data1.Method1=xtool:c256mb:d1:mue4,k0x014AEC0148FB DEE9640633AAB67521AAB4E1083A98F76FF33DDCF78DAD05BE 66+xtool:mkraken:core_2.9.5+xtool:dd3+lolz:d135:mt t1:mt8:mc1023
Data1.InclText=*.paks
Data2.Name=Data1b-01.bin
Data2.Method1=xtool:c256mb:d1:mue5,k0x014AEC0148FB DEE9640633AAB67521AAB4E1083A98F76FF33DDCF78DAD05BE 66+xtool:mkraken:core_2.9.5+xtool:dd3+LZMA-MT
Data2.InclText=*.ucas
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