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#11
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Quote:
Yes I understand. I've seen the results. It took me a lot of work to code different modes for xtool:mue4 (without 0x) and for ue4dt (with 0x) using the same code. It would be so much easier if this were already a standard. This 0x requirement must have been mandatory after the last versions of the unreal plugin. See that Razor12911 didn't change the description and examples HERE. I'll change to the next DSG |
| The Following User Says Thank You to Cesar82 For This Useful Post: | ||
KaktoR (14-01-2023) | ||
| Tags |
| cls-diskspan, compressor, diskspan, diskspan_gui |
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