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WWE 2K22 research information
Straight away I'll say working on this game has been a headache especially since there is no information online so I'll post some information if someone wants to continue to work on it but doesn't know where to start. This game is heavily obfuscated/encrypted. The header structed is encrypted, the data itself is encrypted. They used weak xor encryption which is weak but the catch is these keys are different for each stream/block that's encrypted, they are generated based on a generated hash to produce a 256 byte key. Since I had no idea how to decrypt the header to get these hash values, I just hijacked the exe by injecting code then to be able to obtain decrypted headers which has a structure that looks like this Code:
type
PWWEStruct = ^TWWEStruct;
TWWEStruct = record
Position, Hash: Int64; {not sure if Hash is 32-bit or 64-bit}
StreamIndex, CSize, Format, DSize, Unk1, FileIndex: Int32; {FileIndex = bakedfile##.cak}
end;
The attachment contains decrypted headers for the first 15GB. Code:
[0] Performing scan from block 0000000000000000 to 0000000000003E87 (16008) [0] Actual hydra stream found at 0000000000000000 (16008 >> 71384) [0] Processing streams on block 0000000000000000 to 0000000000003E87 (16008) [0] Processed hydra stream at 0000000000000000 (16008 >> 71384 >> 16008) using l6,c0,t256 successfully Last edited by Razor12911; 14-03-2022 at 14:52. |
| The Following 7 Users Say Thank You to Razor12911 For This Useful Post: | ||
:( Sad8669 (14-03-2022), anotherLostAccount (20-04-2022), Gehrman (15-03-2022), GTX590 (18-03-2022), L33THAK0R (14-03-2022), ScOOt3r (14-03-2022), Wanterlude (17-03-2022) | ||
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