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Quote:
If I understand correctly, users compress a game with a library version and try to extract it with another. But can't this happen with only the 64-bit version of XTool (Compressing with XTool X and trying to extract with XTool version Y)? You always share the libraries together with XTool, so you should logically use them to decompress. My idea was to update XTool on CIU so I decided to ask. Now in CIU the libraries and decompressors are no longer included in the setup.exe, being added when the game is deleted in an external file, thus avoiding a bit of using different versions of the DLL and exes for extraction. You said always go back on the posts and respond. You ciu this question referring to ue4dt in the post HERE. Can I have specific plug-in files for a game like "oo2ext_7_win64.dll / cp2077.ini" inside the XTool folder when using other methods? If I want to include several plugins (specific files needed for a particular game) I can put them all in a folder with XTool and in the files for decompression do not include these files, or they must also be together in the extraction, even if it is specific to another method ? Of course, if the libraries in the "Libraries" folder shared with XTool exist alongside XTool in compression, must be together in decompression. |
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