Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions > Conversion Tutorials
Register FAQ Community Calendar Today's Posts Search

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 16-12-2020, 16:36
Cesar82's Avatar
Cesar82 Cesar82 is offline
Registered User
 
Join Date: May 2011
Location: Brazil
Posts: 1,074
Thanks: 1,814
Thanked 2,304 Times in 787 Posts
Cesar82 is on a distinguished road
Quote:
Originally Posted by Razor12911 View Post
I don't know if I said it here on the forum or to someone who asked for 32-bit version of xtool. I stopped shipping 32-bit xtool because there are certain mistakes that some people make when they use xtool. An example is when they use oodle/lz4. The library you use must be compiled from the same source code, this you must make sure (if the 64-bit dll of lz4 is v191, make sure the 32-bit dll is also v191). So what happens is people use 64-bit version of the library and then ship the 32-bit version of xtool along with different libraries making xtool to cause CRC errors because the libraries didn't come from the same source. 32-bit is available on request but it will be the users fault if they have issues with it. What you also must remember is xtool ships with xdelta, some streams cannot be restored so it tries to salvage a few streams but if there is a mismatch in the data caused by different dll, it causes xtool/xdelta to return errors.



Relax I backtrack posts when I return and answer all of them when I have time, I did say that I spend less time here and sometimes what happens is if a question is directed at someone, if they are not around and other people don't step in, it still falls behind and the question is still never seen (especially with threads). So I think he did what was best by giving a response right away best he can according to his knowledge.
Thanks for the quick response.

If I understand correctly, users compress a game with a library version and try to extract it with another.
But can't this happen with only the 64-bit version of XTool (Compressing with XTool X and trying to extract with XTool version Y)?
You always share the libraries together with XTool, so you should logically use them to decompress.

My idea was to update XTool on CIU so I decided to ask.
Now in CIU the libraries and decompressors are no longer included in the setup.exe, being added when the game is deleted in an external file, thus avoiding a bit of using different versions of the DLL and exes for extraction.

You said always go back on the posts and respond.
You ciu this question referring to ue4dt in the post HERE.

Can I have specific plug-in files for a game like "oo2ext_7_win64.dll / cp2077.ini" inside the XTool folder when using other methods?
If I want to include several plugins (specific files needed for a particular game) I can put them all in a folder with XTool and in the files for decompression do not include these files, or they must also be together in the extraction, even if it is specific to another method ? Of course, if the libraries in the "Libraries" folder shared with XTool exist alongside XTool in compression, must be together in decompression.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Dev]XTool Razor12911 Conversion Tutorials 180 23-10-2020 06:26
Project Cars Digital Edition (3xDVD5) (srep+lzma) GTX590 PC Games - CD/DVD Conversions 10 28-08-2017 08:34
Project IGI Anthology 1xCD700 CIUV2 2039 mausschieber PC Games - CD/DVD Conversions 0 24-07-2017 15:12
Space Channel 5 Part 2 Translation Project Christuserloeser DC Games 0 21-06-2004 18:16



All times are GMT -7. The time now is 16:31.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com