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All i am trying to interprete is the logic behind repacking.
its easier for me to post, a fully automated script that will use SFK, automatically scan and remove entire blocks of data from the "pak" or BDT file. while replacing them with 0. What i am showing above is the cruel way to do it..... because i am trying to show you the way to do it. i am working on a script for RE engine games. scan remove data from resident evil 2, 7 and devil may cry. as well show you how to write those scripts youselves.
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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8086K (06-06-2020) | ||
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