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Old 21-06-2019, 18:09
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Razor12911 Razor12911 is offline
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if it's an unreal engine game compressed with lzo then for precompression, you must provide lzopro, standard lzo cannot restore any of the streams. If you use ztool/xtool but skip verification, you'll notice that the precompressor does see the streams but just for the fact that it cannot restore them with perfect crc, it just skips all of them. The reason I added skip verification was the fact that if it ever came to a point where one cannot really precompress a game with perfect crc, it should then at least allow you to try to pack a game with different crc but then also allow you to repack it, example of this was DmC: Devil May Cry, also unreal engine game compressed with lzo, I couldn't use xtool to precompress game but used skip verification, the game files were different but the game played from start to finish without crashing plus I managed to save space after repacking it.

as for Odyssey, probably some internal issue but the scanner does see all the streams in the samples
DataPC_ACD_Greece_DX11.forge:
Code:
Universal Oodle stream scanner

Created by Razor12911

[0] = Unknown/Invalid
[1] = Kraken/Hydra
[2] = Mermaid/Selkie/Hydra
[3] = Leviathan/Hydra

0001[2]| Pos: 00004CE4, Size: 13359
0002[2]| Pos: 00008117, Size: 13271
0003[2]| Pos: 0000B4F2, Size: 25162
0004[2]| Pos: 00011740, Size: 25029
....
0387[2]| Pos: 00856A2E, Size: 26334
0388[2]| Pos: 0085D110, Size: 13314
0389[2]| Pos: 00860568, Size: 21767
0390[2]| Pos: 00865A73, Size: 23507

Done!!!
for Destiny, I think lzna was used on this game just like mk11 (I see a lot of 0x058c headers everywhere), support for lzna is not added at the moment, but I obviously need to confirm this.

Last edited by Razor12911; 21-06-2019 at 18:18.
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