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Old 20-05-2019, 15:13
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Razor12911 Razor12911 is offline
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LZ4 Stream detector (Test project)

Hi guys, first of. I'd like to start by saying that lz4 is a shit codec to handle when it comes to universal precompression. 2 years ago, I lost some of my source codes then a few days back, I found them because I had totally forgotten what was really required to make the damn thing work.

I bring this slow af stream detector, try it on a few games.

* NOTE *

You must have experience with game repacking and have knowledge as to how streams/blocks really work.

I say this because this thing can be really slow but depending on what you use it on and how you use it. For example, call of duty has those ff files, their data is stored in 64k blocks, if you open the batch file, you'll find 65536 as default which means it should detect streams from those files very quickly.

Those games that use unity engine normally come with 128k blocks, so you should open bat and give in 131072.

The other thing is, this detector as of right now only detects streams/blocks of the specified size, meaning if a file contains blocks of a different size, those will not be detected, still working on it...

That is all for now so go give it a shot and perhaps upload a few samples if you have any that are interesting that I should look at.

* ROAD MAP *

If all goes well with a couple of tests which I'll be posting, there should be a lz4rec side project that should handle lz4 precompressed games, provided I figured out how to speed it up a bit
Attached Files
File Type: 7z rawdet_lz4_T1.7z (418.5 KB, 130 views)

Last edited by Razor12911; 20-05-2019 at 15:16.
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