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#19
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First, to the guy above who asked: -mt4 -mtt1 -mc8 -tt1 -dto0 -dm00
This will speedup lolz at least 2-3x and almost on par with lzma(with big dictionary and block size): Code:
xnlz -s128m -B512m -m64 -M32 = ~5-6M/s lolz -mt4 -mtt1 -mtb256 -d256 -mc8 -tt1 -dto0 -dm00 = ~ 4-5M/s I compressed 75GB game and they both lasted about ~6 or so hours. Lolz resulted in about ~2GB less size(41GB vs 43GB). So yes, lolz can still be totally worth it, or you can use it selectively on certain files. EDIT: and for comparison, on normal settings with everything enabled I got ~40GB, but it took ~20h. Second and this is important, I just figured out(for real this time) why I had problems with cls(thanks to profrager). Scratch my last message. Lolz cannot cooperate between its pack exe and unpack cls dll/exe's in same directory! In fact, this may be the issue with most cls* I had. I am trying to figure right now if there is way to force FA to use arc.ini and lolz_x64.exe for compression, even if cls* are present in same /bin FA dir. If anyone knows pls let me know. I want to use FA GUI not custom setups/installers. Last edited by elit; 01-04-2018 at 11:54. |
| The Following User Says Thank You to elit For This Useful Post: | ||
Simorq (01-04-2018) | ||
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