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Spyro YOTD (is this how you do it:)
I am new to patching psx games. I installed a mod chip a few months ago (7 wire no switch, USA) for my kids and the only game we have ever bought that wouldn't run on the modified psx is Spyro YOTD.
I have CDRWin, among others, so I made an image file, Spyro3.bin, on my hard drive. I downloaded a couple of patch files from psx copyworld. two different .ppf files, and a .p4u patch file. Then I downloaded the appropriate patch engines for each patch. The only patch I could get to work on my machine (IBM PC SCSI custom build) was pdx-sp3c.zip with ppf 2.0 by Icarus. I hope this helps others. Like I said I have the original and this is how the patch works for us. I don't know if it's supposed to because I have never done this before. I patched the spyro3.bin file and the patcher said it was successful. I used CDRWin to burn the image on a disk. CDRWin froze the two times I tried this and the progress bar never went above 0% copied. after about 5 min my computer re-booted (I did this twice). When I put the cd's in the psx there was a program that bypassed the modchip protection allowing the start sequence of Spyro YOTD. I then have to remove the patch CD and continue with the original CD...My whole purpose for this detailed post is to ask..is this how it's done..is it supposed to be this way? I do know the game works now and it didn't used to. Sorry for taking up the bw...please post here and tell me what I should have done to make a better patch..I thought the patch and the game should be on the same disk? |
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