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#19
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Quote:
But what i think is the problem with "new crackers": it's harder for them to learn. The old crackers for ex. had MS-DOS with debug und text-only output. They know what text is all about. But now? A kid clicks it colored buttons and sees nice icons everywhere. And then he starts a debugger or a disassembler and what next? TEXT! SHOCK!!! AAAAAAAAAAAAAAAAH!!!! TEXT!!! what the hell is that??? No icons??? No graphics??? RUUUUUUUUUUUUN!!! Alright those are maybe 70%. And the others have the following problem: They want to crack their games like Splinter Cell CT. But they will have to begin learning with all the old titles from 10 years ago. And that will take them some years. Then they will start learning Starforce 3 when Starforce 4/5 is already out. And they will never catch up. Because we all say it: Everything is crackable. It just may take a looooooong time. Yeah but from new protection to another the time increases by a lot! So new crackers can never catch up. So yeah i think there will only be the ppl who could crack (they don't do it anymore, do they?) and nothing will come after. Cracking is dead. Well you can still crack Shareware done by stupid programmers. But you won't be able to crack games anymore. ---------------------RIP Game Cracking-------------------- Just think about one thing: Some years ago we had 80486 66MHz. Not enough MHz for copy protection. Now we have DualCore X2 4800+ First Core 2.400MHz for the Game Second Core 2.400MHz for the Copy Protection!!!!!!! So do you really see a chance to beat it? MUAHAHA no. We won! We are the Game industry and we f****d u all! just joking ![]() but take the facts and think about them. Is there really a chance? |
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