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Hi guys,
E_J's idea definitely works. It was a very lame idea from iD Software to "protect" (?!) DOOM 3 from being run under Windows 98/ME this way! Actually, I noticed that the game runs better under Windows 98 than Windows XP. But, perhaps, this is only an optical illusion, attributed to my deep affection to Windows 98... Still, reloading a quicksave is _incomparably_ faster in Windows 98 than Windows XP!As E_J mentioned, GlobalMemoryStatusEx and GlobalMemoryStatus are quite different. But not only their return value is, but also the data structure that they fill in with information! For this reason, I made a patch that "forwards" GlobalMemoryStatusEx to GlobalMemoryStatus and grabs memory status information from the record fields as laid out in GlobalMemoryStatus's data structure. [...] EDIT: The patch is meant to be applied to Reloaded's no-CD executable! Not that this made any difference on my machine... Also, note that there are gonna be severe problems on machines with memory more than 4 Gigabytes as that is the reason why GlobalMemoryStatusEx was created... ![]() I wrote up a little article on the tools I used, see http://fileforums.com/showthread.php?t=63465 . Happy gaming and hacking, Joe
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! Last edited by Joe Forster/STA; 22-09-2004 at 04:56. |
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