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if the game is in cdi format, use cdirip to get the tracks.
if you get one audio track and one data track, you're ok. if it has many audio tracks you have to do some nasty stuff to make it work. take note of the lba of the 2nd track (data) isofix it: Code:
isofix tdata02.iso 11700 copy the bootfile.bin (created by isofix) to the game dir (created with isobuster) with IP.BIN as the filename now you have two options: 1. hack the 1st_read.bin and the other bin files with binhack or other tools, then do this: Code:
mkisofs -C 0,0 -l -o hacked.iso -V "game label" GAME_DIR burn that iso file and that's it. 2. create an iso file with the same offsets as the first file: Code:
mkisofs -C 0,11700 -l -o out.iso GAME_DIR isofix out.iso 11700 the key of a boot-disc game is the IP.BIN. if you don't put it, you're screwed. also remember to hack the files. of course replace the 11700 with the LBA you game has (typical values: 11700, 11702, 45000) also check xeal.cjb.net, that site rules. it has many tutorials for this stuff. |
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