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#46
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With UE5 games you normally don't get a good ratio anyways. It is 80%+
However do you checked the game files and they are compressed with kraken level 7? What game is this anyway?
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Spinneret94 (07-07-2026) | ||
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#47
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^^ It was a game named motorslice though I figured out to fix it, I just manually replaced the oodle version ddl on xtool plus addons folder with the 2.9.10 version..Now atleast I get an average ratio!
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#48
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Quote:
mermaid streams - Code:
Streams: 3097 / 3097 (19.68%) Patched: 0 (0.00 MB) Time: 00:00:47 (CPU 00:04:56) Size: 860 MB >> 1.48 GB Last edited by wrathma; 08-07-2026 at 03:51. |
| The Following User Says Thank You to wrathma For This Useful Post: | ||
Spinneret94 (09-07-2026) | ||
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#49
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Once again hello,
On one of my older posts I asked on how to make my own callbefore and after batch files which mausschieber told me to take a look at the original files..Even after taking a look at it, I still can't figure out on how to actually make it for specific games..Like The game I was planning to use callbefore and after batch files is Dead Cells which Kaktor told me to use xtool erase function to remove the files and mesa to get the .ogg files too, I tried to do it myself but no work sadly..If anyone could teach me abt making it, I would appreciate alot! Thanks in advance!! |
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