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#301
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srep should still find many duplicates. Just try it out on a single archive file
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SergeyVeter (15-03-2026) | ||
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#302
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Quote:
Overall input size: 138,78 GB Overall output size: 63,19 GB (Ratio 45.53%) Overall conversion time: 26:36:52 As for installation time, I'll report back later; I'm currently installing it! UDT: Installation time: 2:52 (R7 5700X, 16Gb) Last edited by SergeyVeter; 15-03-2026 at 10:05. |
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#303
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hello can anyone provide me with the exe version of bpk
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#304
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bpk
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#305
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Hello i have multiple questions for Diskspan GUI 2.0.2.4
1. Is SREP-4.90G stable/reliable? -i know it says wip but still I'm still curious. 2. Whats the difference between cls-new and cls-old 3. Is there a way to make msc_tak use more then 4 threads 4. Whats the best settings for all-around use, i know that technically does not exist and that you need to use custom settings for each game. For now i have been using:"xtool:o:mzlib+msc_tak+srep_new:490g+LOLZ_UL TRA" with descent results but i want to hear what you guys think. Thanks.
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#306
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1. It should be. The goal is to have as many options as possible.
2. Same as 1. 3. No. MSC can only use 4 threads max. 4. Depends on the algo a game is using. Nowadays most games - especially UE5 slop - using oodle kraken/mermaid. The " " parameter is optimizing decode for oodle and zstd algos. The ratio stays the same. Honestly I didn't tested it much.
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Razer-785 (23-03-2026) | ||
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#307
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Hexediting tricks from MSC.exe file, not solve it?? In last TAK use max. 8 threads.
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#308
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Can you explain how to do that?
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#309
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is there any reason to use zstdrec and oo2rec instead of xtool -mzstd and xtool -mkraken or anything.
when i was testing on a 500 mb sample file from no mans sky (zstd) and silent hill f (kraken+mermaid) i saw xtool decompressed more data than zstdrec or oo2rec and is much faster. |
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#310
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There are some cases where oo2rec is better then xtool but takes a bit longer.
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wrathma (25-03-2026) | ||
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#311
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is there any way to unpack two freearc archives in parallel using a installer. im using IsArcEx with this setup script.
lets say i have 4 archive and. the first one is the big one (10gb) which takes a lot of time to unpack and cpu has a little room to unpack other archives. archive 2-4 is light on cpu takes less than 2 mins to extract. so while archive 1 is unpacking i want to unpack archive 2-4 one by one in parallel with it. my current unpack implementation is here (i have very little knowledge on pascal it was mostly copied from IsArcEx example). Code:
if ISArcDiskAddingSuccess and ISArcExInitEx(MainForm.Handle, 1, @ProgressCallback) then
begin
repeat
ISArcExReduceCalcAccuracy(1);
ISArcExChangeLanguage('English');
for i := 1 to ISArcExDiskCount do
begin
ISArcExError := not ISArcExExtract(i, ExpandConstant('{tmp}\Arc.ini'), ExpandConstant('{app}'));
if ISArcExError then break;
end;
until true;
ISArcExStop;
end
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#312
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Hi friends, please tell me how to compress the game Eriksholm: The Stolen Dream on DS as much as possible?
Last edited by SergeyVeter; 29-03-2026 at 06:23. |
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#313
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Does bcm work on webm videos ?
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#314
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I don't think so. Why not just test it?
Make a dataset with webm videos. Try srep+bcm and srep+lzma I think bcm is only suitable for Criwave USM videos if you don't want to recode anything.
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Dunnowho69 (01-04-2026) | ||
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#315
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Quote:
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