|
#1
|
|||
|
|||
|
ip.bin in 1st_read.bin Question
Some selfboot games don't have an ip.bin, i mean its inserted in the 1st_read.bin as far as i know.
The problem is that when i try to re-make the cd (for different reasons) or make a nonboot game selfboot, i dont have the original ip.bin to insert into the 1st_read.bin. For some games (like crazy taxi, power stone,etc) i used an ip.bin from another game and it worked just fine. On the other hand other games didn't work, so i was wondering is it because of not using the original ip.bin. |
| Sponsored Links |
|
#2
|
|||
|
|||
|
ip.bin is not inserted into 1st_read.bin.
to extract ip.bin from cd you can use cdrwin. Run it and select third option "Extract Disc/Tracks...", next at the top of the window choose "Select Sectors" and in the Sector Selections field enter Start: 11700, End: 11715, Datatype: Mode 2/ Form1. Now, you only need to choose some name for image file (ip.bin) and press start. For some games the start is 11715, end: 11730, and for Data/Data games Start is 0, 115 or 165 (I don't remember right value but you can dump ip.bin and try it in IPBIN4WIN to see if it's ok) |
|
#3
|
|||
|
|||
|
thanks for the help i really appreciate it
![]() I'm gonna try that now |
|
#4
|
|||
|
|||
|
I made it. The problem was not in the ip.bin though, i was using cdrecord to burn a game and was continually making coasters (binhacked to 11702). I extracted the ip.bin using 11700 and checked it with IPBIN4WIN it was ok. So i decided not to hack anything and used CDRWIN to burn the game and of course it worked just fine.
Thanks again, you helped alot and made things clearer |
![]() |
|
|