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#1
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Divine Divinity eng 1.29 has been patched to 1.31 and now is protected with "SafeDisk 2.80.010" version! Any of these cracked, yet? Challenge, anyone?
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#2
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Lots of important fixes, too:
![]() Feature changes: - Quicksaves now alternate between 1 and the MaxQuickSaveAmount setting in config.lcl which by default is at 2 but which can be increased to any number if you want a number of sequential quicksaves. To increase the setting – open the file config.lcl in the folder where you installed Divine Divinity, and add the line MaxQuickSaveAmount # with # being the maximum amount of quicksaves you want. - Boss monsters and monsters have become easier on the “easy level”. Damage done by boss monsters on normal level has been reduced a bit - Included several optimizations that make the game more responsive - Added error logging in error.txt file - Switched from jpg to png for screenshots - Prevent quicksaving when you are dead - Game gives warning when color depth is not 16 bit since this seems to cause a lot of problems on some systems. - Saving now first happens to a temporary folder and only when it is completely successful does it remove the previous savegame that is being overwritten (if there is one) Bugfixes: - Internationalized game so that the same executable patches work on different language versions from now on. (There is still a difference between Unicode and non Unicode versions however) - Fixed bug which would cause negative resistances if you unequipped an item which gave you a boost to magical barrier without actually having learnt the skill. - Fixed bug where you would consistently get increasing resistances if you learned the resist magic skill and saved/load all the time, eventually leading up to corruption. - Autofix for corrupted resistances. - Fixed bug which would cause a crash when highlighting a npc at the moment you get teleported. - Font fixes for French letters - Fixed bug which would cause the game to crash if a leadershipped creature would fight at a certain distance from the player - Fixed bug which could cause occasional crashes when loading partymembers - Got rid of bug which would cause maps not to switch when a partymember was occupied. - Partymembers now defend themselves and they do not clear the shroud anymore. - Rare problem leading up to crashes during mapswitches is now solved - Fixed memory leak in scrying scenes - Solved “Verdistis” slowdown problem |
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#3
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Just found out it will be posted on GCW in a day or 2!
No worries.
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#4
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can't wait!
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