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#1
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Changing the music in SSF2X HELP?
Hello everyone, I was wondering if anyone knows how to change the music in SSF2X and actually get it to work. I have a working copy, but I can't seem to rip it and reburn it using the Echelon selfboot method. At this point I can't even get an extra copy of it to work, much less change the music
. I have searched quite a bit online and have not found any good threads that detail this particular game. I was hoping someone knows how to at least get a copy working using Echelon's method. The copy I have is the Echelon release, although I think that is the only release available right?? So if anyone could detail exactly how to do it I would greatly appreciate it... Thanks to anyone who responds in advance
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#2
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This bin has LBA points in other places. Simple, dont use binhack with reselfbooting. U must start burn data session at the same LBA.
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..:: DrEaMpLaY.pRv.pL - Tutorials for PSX & DC Users ::.. [img]http://members.lycos.co.uk/dreamplay/pavlik/jgr.gif[/img] |
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#3
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okay, but what about when I compile the image for burning with mkisofs what do I put in for the two numbers: mkisofs -C 0,0 <----those two numbers should be what. I know the first one will probably still be 0 but what about the second one? when I retreive the -msinfo from the audio track it gives me 11702 so what number should I put in there when making the ISO? I know if I put in 11702 and then dont run binhack that it won't work. Any suggestions?
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#4
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When I write "U must start burn data session at the same LBA." I mean use the same audio track. Make a CDI image from burned CD usind DJ. Next find cdirip and extract audio session[s]/track[s] from it. Burn audio track[s] and u get the same LBA which was on CD. Look for MSINFO (must be the same) value and paste it when U build ISO. Simple - right?
__________________
..:: DrEaMpLaY.pRv.pL - Tutorials for PSX & DC Users ::.. [img]http://members.lycos.co.uk/dreamplay/pavlik/jgr.gif[/img] |
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#5
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Forgive my ignorance, but I still can't get it to work. I did what you said and it still won't work. That is if i did it right. I know its a lot of trouble but would you please post the exact steps on how to do it. I ripped the tracks with CDIRip and i got a .wav instead of an .raw. I didn't know if it would affect anything but i tried to use the .wav anyway, but it still didn't work. So far I've ripped the .cdi image i made with DJ and then used CDIRip to extract the audio and data tracks, the data track had any LBA of 11700. I then used isofix to correct the iso. I ripped the resulting fixed .iso with ISOBuster to my data directory in order to compile it with mkisofs. I burned the audio track that CDIRip gave me and then burned the data track as well, following Echelons guide. BTW - when i checked the audio track with -msinfo it still gives me the LBA of 11702. Does this conflict with the data tracks LBA of 11700? I don't know...
. The first time I did it, I didn't binhack the 1st_read.bin because I used the original audio track and bootfile.bin, or IP.bin, that CDIRip gave me, was I supposed to do this? The second time I burned (although it's really like the 15th time) it, I used the ip.bin and audio track that came with the selfboot kit as well as binhacking the 1st_read.bin to 11702 ,and it still didn't work; should I have hacked it to 11700? Right now I am at a loss and really don't know what I am doing wrong, PLEASE HELP ME...... .... I'm fixin' to give up on this game.... I would appreciate your help in any manner you may give it. I wish there was a guide on how to reburn this game so it would be easy to rip. Also, as I was trying to burn this game, I was not changing the music tracks at all. I am first trying to just get the darn thing to work without any alterations before I mess with the music files. I figure, if I can get it to work without any alterations, then I'll have a copy that is easily hacked. Am I wrong about this? Thanks to anyone who even bothers to read this..... I appreciate your time and any words you may have on the matter.... Thank YOU
Last edited by AlucarDudley; 16-05-2005 at 00:40. |
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#6
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Open with an hexeditor all the system files in the game (not just 1ST_READ.bin, all .bin files) and look for CD001. Close to where that string is, replace 5A2E or 52CE for A600, (that replaced LBA 11700/11702 with 0); and then you should be able to burn the files to boot with the Utopia loader or make a bin2boot image.
Hope this helps you
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