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#1
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Uelr
Hello friends
I've seen Uelr in compression methods several times But I didn't see it in any compression. Until I found it in Masked_Compression_v3.0, but according to this Method uelr+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt1:m t4:d100m:tt1h14:fba4096:mc1023:bc8:blr8:bmfbt4:d15 8m:fb273:mc1000000000:lc8 does not work and shows Uelr error at begin every time in every compressor. ٌWho can help me by show the way. This is Uelr Settings in arc.ini [External compressor:uelr] header = 0 packcmd = uelr uv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Even tested by changing uv to ulx
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#2
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You should only be using uelr on older Unreal Engine games like Bioshock and A Hat In Time (idenitified by the presence of *.tfc files for example).
On newer Unreal Engine games, use XTool since the *.pak files contain zlib streams. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
ADMIRAL (21-06-2020) | ||
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#3
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TFC and UPK files can be unpacked with UELR.
Newer ones are packed with oodle. AFAIR Xcom-WOTC for example. BTW its hybrid. Both algos are used. Last edited by shazzla; 21-06-2020 at 03:38. |
| The Following User Says Thank You to shazzla For This Useful Post: | ||
ADMIRAL (21-06-2020) | ||
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