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#1
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I just tried oggre compressor on ogg file, 6% gain with almost instant cmp/decmp time. And bpk on bik file, over 20% gain, very reasonable speed. Bpk still give over 20% gain even on already recompressed bink to 1/3 resolution and lowered bitrate, so regardless of that. Tools are simply amazing.
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#2
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Hay, please help me with lolz.
Quote:
Thanks. |
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#3
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You need to learn all from beginning. Start by reading my threads, I just did lolz comparison in one of my threads. There is more to that however, you need to learn how to (de)compile game packs for many cases, for others Razor's ztool is enough(you can find it in this forums). Fitgirl use custom variants of existing compressors etc. In other words, you need to stick around and read a lot - first.
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EzzEldin16 (14-01-2018) | ||
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#4
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Quote:
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| The Following User Says Thank You to -NORO- For This Useful Post: | ||
EzzEldin16 (15-01-2018) | ||
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#5
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lolzi , lolzx, lollypop = old version lolz
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| The Following 3 Users Say Thank You to Mini For This Useful Post: | ||
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#6
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So I was trying to get to bottom of this cls problem. I found I have no problem with cls-zstd as well as cls-razor compressors. But lolz no way, I also tried generating dll with cls generator but still error on (un)packing. But, I am not using cls-srep, only directly as -mlolz method. Could this be the problem have anyone tried without cls-srep? And is there anything else I could do? Maybe some step-by-step for dummies would be right at this point, especially to compare if same settings cause work or not.
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#7
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Last time i compressed Tomb raider 2013 GOTY edition with only english language from 10.9 gb to 6.53gb using pzlib srep and lzma.
i re repacked it with pzlib srep lzma to 5.85gb i.e. around 6% gain in compression. i used lolz:dt1:dtp1:dtm1:dtw1:dtd1:d64m:tt4:oh14:fba4096 :mc1023:bc8:blr8:bm8 it took around 12hours to compress. i also used bpk. i guess srep should be used with l1024. it makes lolz compression better. Also, lolz makes a bifference if the file is big. in my case it was 10.9gb after processing with pzlib and srep. i used default srep settings. i also compressed Assassins Creed 1 Directors Cut, which is around 6.5gb with single language to 1.63gb using AFR srep and lolz. i only gained around 50mb better than lzma with lolz. in this games i used lolz settings provided by doofoo. also, one more thing, after processing file with afr and srep, the input file size was 2.9gb for lolz. i guess with lolz we can achieve compression close to fitgirl repacks. thats all. i might have gained 2 or more percent if i had processed input file with ztool m3 x rx. plese suggest changes in lolz setting, if u think they can make difference. I am using net only on mobile, so errors r possible in typing. Last edited by pakrat2k2; 19-01-2018 at 07:00. |
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#8
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are you sure about that
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#9
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Initial tests indicated this.
Initial tests indicated srep with l1024 achieved better. but later i found use default srep settings r best.
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| The Following User Says Thank You to ZakirAhmad For This Useful Post: | ||
1234567890123 (16-01-2018) | ||
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#10
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Is "bink compressor - bpk 0.2.6" lossless or lossy ?
Last edited by st0rm; 15-01-2018 at 02:30. |
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#11
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| The Following User Says Thank You to Simorq For This Useful Post: | ||
EzzEldin16 (15-01-2018) | ||
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#12
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Is it possible to make uelr multi-threaded. i used it on Some game from batman searies, the contained lzo stream type 9 (best compressed). the game successifully compressed to 3.7 gb around 500mb better than fitgirl. But extracting was hell worst around 0.2mb/ second.
perheps we could use 78377s universal cls maker mt version to make uelr mututhreaded. |
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#13
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No temps, no chunks, no external executables nor dlls.
BPK has two cls, I just added both of them to a single dll and compiled. I don't think this needs another new thread so posting here. Enjoy!
__________________
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#14
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Quote:
someone can help me? I used this CLS (thx 78372) for compression and decompression via Prompt/Command (Arc a and Arc x) and it works great. My problem is when I have to use it in my innosetup script. I added this lines: Code:
#Define Bpk
#ifdef Bpk
Source: include\Compressors\cls-bpk.dll; DestDir: {tmp}; Flags: dontcopy
#endif
...
...
#ifdef Bpk
ExtractTemporaryFile('cls-bpk.dll');
#endif
For information I have not included anything in my arc.ini since the CLS decompresses perfectly the same file ".bin" via Command. Where am I wrong? Thanks in advance & Best Regards |
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#15
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