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#1
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Hi everyone, may I ask. Maybe someone knows the right compression method for the Ace Attorney Investigations Collection game? This game uses the unity engine and this is a sample file:
https://drive.google.com/file/d/168I...ew?usp=sharing Thank you
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#2
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lz4hc,l12 for bundle files
srep+lolz for rest |
| The Following User Says Thank You to dyren For This Useful Post: | ||
Danziel123 (28-01-2025) | ||
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#3
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hello everyone, let me ask again. what is the right compression method for the game Suicide Squad Kill the Justice League? here is the sample file:
https://drive.google.com/file/d/1tTg...ew?usp=sharing Thank you
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#4
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Hi Danziel
Suicide Squad Kill the Justice League uses. zlib+srep+lolz this game will not get compressed alot i believe that you will save about 20% compression.. ScOOt3r |
| The Following User Says Thank You to ScOOt3r For This Useful Post: | ||
Danziel123 (30-01-2025) | ||
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#5
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Quote:
This game uses xtool:kraken (pakchunk51-WindowsNoEditor.pak) but you have to decrypt it with xtool unreal plugin, use known key. Last edited by infovs; 05-02-2025 at 06:31. |
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#6
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Quote:
Last edited by Danziel123; 05-02-2025 at 05:57. |
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#7
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pakchunk51-WindowsNoEditor.pak But other .ucas & .pak files are not encrypted and oodle compressed..unfortunately did not have time to test it more. But they are not xtool:zlib also, no gain over srep+lolz only method. Maybe there's something I'm missing... |
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#8
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XTool's GUI mode functions as a way to test library-based decompression, cut 500mb from the largest archive of a given title and then run that against your collection of libraries. For someone who has been on this forum since 2013 with almost 1200 posts, it's a bit worrying you seem to be unaware of these basic testing methods.
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#9
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No Man's Sky
They switched from zlib to zstd
__________________
Haters gonna hate
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#10
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Hello everyone, let me ask again. what is the right compression method for the game Marvels Spider-Man 2? here is the sample file:
https://drive.google.com/file/d/1VPa...ew?usp=sharing Thank you |
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#11
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insomniac spiderman
__________________
Haters gonna hate
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#12
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Quote:
Quote:
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| The Following 4 Users Say Thank You to Wanterlude For This Useful Post: | ||
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#13
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KCD2 same as KCD
__________________
Haters gonna hate
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#14
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You guys still deal with unreal engine slop?
It's always the same with UE: Either zlib or oodle is used crypted or not (use aes_finder on shipping exe to get the key if crypted) If oodle is used, mostly library 2.9.5 or 2.9.10_lib2 Poor ratio especially if oodle is used (> 80%)
__________________
Haters gonna hate
Last edited by KaktoR; 05-02-2025 at 06:43. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
IRAQIGHOST (08-02-2025) | ||
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#15
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Danziel123 just doesn't learn. That's what.
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DomoVoi_96 (07-02-2025) | ||
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