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  #1  
Old 20-01-2018, 19:00
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disable your anti-virus and try again-
also error may be missing redist -install all visual C++ and try again.
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Old 20-01-2018, 22:55
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just removed header=0 and cls it's unpacking very fine now
[External compressor:lolz]
unpackcmd = lolz_x64.exe $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
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Old 21-01-2018, 00:01
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Here it works.

Tips: Use reshacker to change cls settings after generating
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File Type: png lolzclstest.png (392.3 KB, 415 views)
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Old 21-01-2018, 08:15
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Quote:
Originally Posted by 78372 View Post
Here it works.
Greetings 78372, so finally thanks to your cooperation I was able to find the culprit! I tried exact same settings as you and it worked. The difference when it started crashing again was when instead of "static" chunk size I selected "take from ini". Even though your generator.exe created cls.ini with chunk info, and I did copy it into main $FA/bin folder, it would still crash. Only "static" worked.

I dont know why "take from ini" dont want to work here, but it explain why other cls's also wont, it have to be set to "static" during dll generation. If you have any idea why this may be you can let me know. I am glad I can get it to to work at least this way, your tool is finally extremely useful to me.

Also to let you know your last lolz cls work fine for both packing and unpacking. I noticed no metadata string when looking into dll through rez hacker, I guess you made that cls different way and not through generator. Is it because 2 different exe's are needed? Since I was asking already if there is a way to generate cls with your generator that can use 2 different exe files for packing and unpacking, like you did this lolz cls. I would love to make one's for many other compressors.

Anyway, thank you it was very helpful.
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Old 21-01-2018, 00:44
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78372 man can you upload that pack and unpack folder. my cls is just 16kb?!? downloaded lolz21a7 and first post in this thread
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Old 21-01-2018, 01:07
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Wink Cls-lolz

For those having problems, here is a lolz cls.
I made the cls based on original cls, so expect it to work like the original except compression.
See the archive for settings and others
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File Type: 7z clslolz.7z (586.5 KB, 360 views)
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Old 21-01-2018, 01:52
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Quote:
Originally Posted by 78372 View Post
For those having problems, here is a lolz cls.
I made the cls based on original cls, so expect it to work like the original except compression.
See the archive for settings and others
Whats the difference between this and latest clslolz ?
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Old 21-01-2018, 01:59
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Nothing, just makes it easier for user to compress and decompress without having headaches for setting arc.ini and others, actually same, you can compress with natural lolz and decompress with this, or compress with this and decompress with original cls, or can do everything using this one cls.
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Old 21-01-2018, 06:37
ZakirAhmad ZakirAhmad is offline
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Can any body plese provide a stable version of srep
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Old 21-01-2018, 07:32
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Quote:
Originally Posted by ZakirAhmad View Post
Can any body plese provide a stable version of srep
3.92 x64 and 3.2 x64
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  #11  
Old 21-01-2018, 08:32
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The cls I uploaded was fully programmed in general, no generator or such things because it uses no chunks(so no loss of ratio) and uses original cls-lolz.dll

The files there are these:
lolz.exe = lolz_x64.exe
lolz.dll = cls-lolz.dll by profrager
lolz_x64.exe and lolz_x86.exe = cls-lolz_x64.exe and cls-lolz_x86.exe


I had to rename those to keep compatibility and remove bugs.

In compression, only lolz.exe is needed.
On decompression, everything is needed except lolz.exe

If profrager updates lolz, you can just rename the files and use them with this cls, no bugs are expected in that way.


The generator needs to be updated, I am not having time(unfortunately) but anyways I will try to remove the bug you reported(thanks for it) soon so that you and others could use it
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Last edited by 78372; 21-01-2018 at 08:49.
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  #12  
Old 23-01-2018, 04:48
ZakirAhmad ZakirAhmad is offline
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compressed mass effect from 10.5 to 3.03 gb using uelr srep and lolz.
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  #13  
Old 24-01-2018, 23:14
ZakirAhmad ZakirAhmad is offline
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Compressed Batman arkham Orgins from 17.4gb to 7.79gb using srep nz uelr and lolz lzma
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Old 25-01-2018, 02:54
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you should also consider the de-compression because without the ability of getting your data back it's just a waste of time
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Old 25-01-2018, 03:17
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by EzzEldin16 View Post
you should also consider the de-compression because without the ability of getting your data back it's just a waste of time
Sorry i didnt understand what u said.
if u r saying that it will not decompress. It decompress successfully and all the files were md5 perfect.
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