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#1
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disable your anti-virus and try again-
also error may be missing redist -install all visual C++ and try again. |
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#2
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just removed header=0 and cls it's unpacking very fine now
[External compressor:lolz] unpackcmd = lolz_x64.exe $$arcpackedfile$$.tmp $$arcdatafile$$.tmp |
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#3
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Here it works.
Tips: Use reshacker to change cls settings after generating
__________________
NOT AVAILABLE |
| The Following User Says Thank You to 78372 For This Useful Post: | ||
elit (21-01-2018) | ||
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#4
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Greetings 78372, so finally thanks to your cooperation I was able to find the culprit! I tried exact same settings as you and it worked. The difference when it started crashing again was when instead of "static" chunk size I selected "take from ini". Even though your generator.exe created cls.ini with chunk info, and I did copy it into main $FA/bin folder, it would still crash. Only "static" worked.
I dont know why "take from ini" dont want to work here, but it explain why other cls's also wont, it have to be set to "static" during dll generation. If you have any idea why this may be you can let me know. I am glad I can get it to to work at least this way, your tool is finally extremely useful to me. Also to let you know your last lolz cls work fine for both packing and unpacking. I noticed no metadata string when looking into dll through rez hacker, I guess you made that cls different way and not through generator. Is it because 2 different exe's are needed? Since I was asking already if there is a way to generate cls with your generator that can use 2 different exe files for packing and unpacking, like you did this lolz cls. I would love to make one's for many other compressors. Anyway, thank you it was very helpful. |
| The Following 2 Users Say Thank You to elit For This Useful Post: | ||
78372 (21-01-2018), EzzEldin16 (21-01-2018) | ||
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#5
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78372 man can you upload that pack and unpack folder. my cls is just 16kb?!? downloaded lolz21a7 and first post in this thread
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#6
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For those having problems, here is a lolz cls.
I made the cls based on original cls, so expect it to work like the original except compression. See the archive for settings and others
__________________
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| The Following 8 Users Say Thank You to 78372 For This Useful Post: | ||
COPyCAT (24-01-2018), danswano (04-02-2018), elit (21-01-2018), EzzEldin16 (22-01-2018), Jiva newstone (21-01-2018), nickwazhere2012 (21-01-2018), Simorq (21-01-2018), TheGeekyGamer (07-07-2018) | ||
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#7
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Whats the difference between this and latest clslolz ?
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#8
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Nothing, just makes it easier for user to compress and decompress without having headaches for setting arc.ini and others, actually same, you can compress with natural lolz and decompress with this, or compress with this and decompress with original cls, or can do everything using this one cls.
__________________
NOT AVAILABLE |
| The Following 2 Users Say Thank You to 78372 For This Useful Post: | ||
elit (21-01-2018), EzzEldin16 (21-01-2018) | ||
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#9
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Can any body plese provide a stable version of srep
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#10
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3.92 x64 and 3.2 x64
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#11
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The cls I uploaded was fully programmed in general, no generator or such things because it uses no chunks(so no loss of ratio) and uses original cls-lolz.dll
The files there are these: lolz.exe = lolz_x64.exe lolz.dll = cls-lolz.dll by profrager lolz_x64.exe and lolz_x86.exe = cls-lolz_x64.exe and cls-lolz_x86.exe I had to rename those to keep compatibility and remove bugs. In compression, only lolz.exe is needed. On decompression, everything is needed except lolz.exe If profrager updates lolz, you can just rename the files and use them with this cls, no bugs are expected in that way. The generator needs to be updated, I am not having time(unfortunately) but anyways I will try to remove the bug you reported(thanks for it) soon so that you and others could use it
__________________
NOT AVAILABLE Last edited by 78372; 21-01-2018 at 08:49. |
| The Following 4 Users Say Thank You to 78372 For This Useful Post: | ||
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#12
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compressed mass effect from 10.5 to 3.03 gb using uelr srep and lolz.
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#13
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Compressed Batman arkham Orgins from 17.4gb to 7.79gb using srep nz uelr and lolz lzma
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#14
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you should also consider the de-compression because without the ability of getting your data back it's just a waste of time
__________________
learn it |
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#15
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Quote:
if u r saying that it will not decompress. It decompress successfully and all the files were md5 perfect. |
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