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#1
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Doom Eternal Deluxe edition
Doom Eternal Deluxe edition
Repack Size From 34.5GB To 25.6GB Method on **Base and Virtual Textures Folder Files Code:
-moo2recm+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20 Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20 But don't get good ratio when repack game Use oo2core_7_win64.dll form Attached file Last edited by ZAZA4EVER; 23-03-2020 at 11:07. |
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#2
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zaza4ever , can u please tell me which "srep" , you used !
when using these srep parameters , i always get "failed to create data1.bin " thanks
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#3
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Cities Skylines (Sunset Harbor / 26th March 2020)
Total unpacked size (game files only): 12.2GB
Total unpacked size (art + soundtrack): 376MB Total unpacked size: 12.6GB Compression as follows: *.asset, *.(noextension) *.resS, *.resource = Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 Code:
oggre Code:
msc:raw=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 Code:
msc:bmp=1:bmf=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 Code:
xtool(2019):precomp:zlib:c16m,lm,t100p+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 *.mp3 = Code:
msc:mp3=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 Art + Soundtrack compressed size: 278mb Total compressed size using above methods (all files): 4.98GB Last edited by Masquerade; 11-04-2020 at 02:45. |
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#4
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Quote:
![]() Code:
Compressed 257 files, 7,876,979,476 => 7,876,983,244 bytes. Ratio 100.00% Compression time: cpu 8.27 sec/real 204.47 sec = 4%. Speed 38.52 mB/s
__________________
Haters gonna hate
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#5
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Quote:
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#6
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Quote:
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#8
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Quote:
Can someone explain what's wrong in this situation? |
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#9
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Daymare 1998
Total Unpacked Size: 21.6GB
The following passage is required in Arc.groups: Code:
$mp4 *.mp4 $uepak *.pak Code:
xtool:e:precomp:t100p,c128m:zlib+srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$mp4=srep:m3f:l512+7z(lzma) |
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#10
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Chasing Light
Total Unpacked Size: 2.2GB
Compression as follows: Code:
srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (03-06-2020) | ||
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#11
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ah okay, not recm, it's reck
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#12
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Company Of Heroes
I was wondering if anyone has any good methods for this game?
I have everything sorted except from the .sga files. I'm using this method for them: Code:
xzlib64+msc:wav=1:raw=1:mp3=1:tak=9+srep+lolz I am currently trying running msc before xtool but it's produced a larger result than xtool+msc. |
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#13
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Doom - Eternal :
In my experiences ,*.lightdb and *.resources files are Kraken compressed not Mermaid... |
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#14
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Grand Theft Auto V
v1.50 Code:
xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 10:16:15 - Starting Archive Creation. 15:11:04 - Archive Creation Complete. 15:11:06 - Input Size: 88.95 GB. 15:11:06 - Output Size: 49.67 GB.
__________________
Haters gonna hate
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#15
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Help Me Now (28th March 2020)
Total unpacked size: 2.28GB
Compresison as follows: *.asset, *.(noextension) *.resS, *.resource = Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 Last edited by Masquerade; 11-04-2020 at 02:46. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (31-03-2020) | ||
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