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  #1  
Old 17-01-2019, 03:25
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In most cases yes. But sometimes not. You have to test it on a test file from a game.
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Old 17-01-2019, 06:29
Sergey3695 Sergey3695 is offline
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Quote:
Originally Posted by KaktoR View Post
In most cases yes. But sometimes not. You have to test it on a test file from a game.
when packable size is larger than dictionary size only.
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Old 17-01-2019, 07:06
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Quote:
Originally Posted by Sergey3695 View Post
when packable size is larger than dictionary size only.
Example please?!
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  #4  
Old 17-01-2019, 08:15
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Quote:
Originally Posted by danswano View Post
Example please?!
srep+lolz faster compression, but is no better.
why we are written method compression without parameters?
I do not understand the meaning of this topic.
use precompressor or not. and all.
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  #5  
Old 17-01-2019, 11:03
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Method compression's without parameters are written when default settings are used mate.
Don't like the topic? Then skip it!
This topic is only meant for sharing methods and discussion about them, off-topic posts are not welcome tbh, I personally hate when I have to browse through a lot of unimportant posts in order to find shared methods so I can add them to the Index it is really time consuming sometimes mate, and by doing so we waste moderator's time too for no reason.
So please guys keep it on topic. If you have something helpful to add please do, if you have a question or problem compressing some game please ask, but everything else that isnt helping or seeking help, keep it for yourself!

Thank you!
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  #6  
Old 17-01-2019, 11:24
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Quote:
Originally Posted by JustFun View Post
default settings
name topic - Best Compression Methods.
I will not waste your time.
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  #7  
Old 17-01-2019, 14:22
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Quote:
Originally Posted by Sergey3695 View Post
name topic - Best Compression Methods.
I will not waste your time.
And that's what I intend to do, create an application that thanks to you all and to the work of @JustFun, recreates the same list contained in the INDEX https://fileforums.com/showpost.php?...05&postcount=1 with more than 500 games, updatable accordingly, with a dictionary structured in this way:

"Game Name - Internal Languages ​​- Method or Mask - Archives Number - Comp/Time - Comp/Ratio - Archive Size Compressed - Link Number Thread".

Something useful for everyone, quick to browse, with an infinite list games on current and future methods of compression used.
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  #8  
Old 17-01-2019, 15:08
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@felice2011 and @RestOfYou

Yepp, files are separated, then compressed according to the file type, for example Videos are done using -mbpk+srep, I didn't specify any extra {options}, I literally put -mbpk+srep command into cmd and left it to do its job. Why? I prefer speed!
Also Srep isn't always the best option, but I prefer it because installation is faster.

Best method doesn't always have to be smaller size, some people would rather have faster compression/installation over smaller size.

That is the point of this thread, to have multiple choices of methods to choose from, either use one that will give you smaller size or one that sacrifices few MB`s/GB˙s, but has faster compression/decompression.

I hope I clarified good enough so you guys can understand what I meant to say.
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  #9  
Old 17-01-2019, 15:14
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Lightbulb

if people reads before commenting
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  #10  
Old 18-01-2019, 00:23
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Quote:
Originally Posted by JustFun View Post
Why?
Example:
1. msc. -ddsDXT=1; -bmf=9; -raw=0; - default;
bmf not stable. (does not support some cpu). (and lolz have dds filters)
raw=2 better audio search.
better -mmsc:ddsDXT=0:raw=2
Quote:
Originally Posted by JustFun View Post
Best method doesn't always have to be smaller size, some people would rather have faster compression/installation over smaller size.
2. lolz. -fba256; - default;
better -mlolz:fba4096
or look -mtt and -mt usage.
3. srep. -m3; - default;
cls-srep don't support m3 metod. need using m3f.
4. Read how to use it first, before using the default options.
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  #11  
Old 18-01-2019, 00:37
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Quote:
Originally Posted by JustFun View Post
@felice2011 and @RestOfYou

Yepp, files are separated, then compressed according to the file type, for example Videos are done using -mbpk+srep, I didn't specify any extra {options}, I literally put -mbpk+srep command into cmd and left it to do its job. Why? I prefer speed!
Also Srep isn't always the best option, but I prefer it because installation is faster.

Best method doesn't always have to be smaller size, some people would rather have faster compression/installation over smaller size.

That is the point of this thread, to have multiple choices of methods to choose from, either use one that will give you smaller size or one that sacrifices few MB`s/GB˙s, but has faster compression/decompression.

I hope I clarified good enough so you guys can understand what I meant to say.
So let me understand, because I'm having trouble with your posts, you posted 3 separate methods that can be chosen is used for compression of the entire game, the 3 methods differ from (Max Speed/Min Compression), (Average Speed/Medium Compression), (Max Compression/Min Speed).
It's right ?
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  #12  
Old 18-01-2019, 01:46
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Nope mate!
Like I said, files are separated, bpk+srep are used on videos, msc+srep on sound files, and srep+lolz on everything else, so in the end you have 3 separate archives.

I find it easier doing this way, because for example if you want to change voice pack language you don't have to re-compress whole game, just sound files, which can save you a lot of time sometimes.
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  #13  
Old 18-01-2019, 02:43
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Quote:
Originally Posted by JustFun View Post
Nope mate!
Like I said, files are separated, bpk+srep are used on videos, msc+srep on sound files, and srep+lolz on everything else, so in the end you have 3 separate archives.

I find it easier doing this way, because for example if you want to change voice pack language you don't have to re-compress whole game, just sound files, which can save you a lot of time sometimes.
Wow mate, your post could be more clear and detailed, saving time and unnecessary posts to understand, at this point I would have structured your post this way:

Quote:

Max Payne 2: The Fall of Max Payne

Game Size: 1.92 GB

Compressed Game Size: 790 MB

Version: v1.1.102.0

Ripped: Nothing

Game Splitted in 3 Archive :

Quote:
Archive 1

Methods: bpk+srep on Videos

Arch/Size = 395MB (just an example)
Quote:
Archive 2

Methods: msc+srep on Sound and Voice files (MP2_Voice.ras, MP2_Sound.ras)

Arch/Size = 275MB (just an example)
Quote:
Archive 3

Methods: srep+lolz on everything else

Arch/Size = 120MB (just an example)
And finally I would have added the precious information of why

Quote:
Originally Posted by JustFun View Post
I find it easier doing this way, because for example if you want to change voice pack language you don't have to re-compress whole game, just sound files, which can save you a lot of time sometimes.
Logically this is just my personal opinion of how a post should be structured in this thread, but you are free to structure your posts as you like.

The partial concept also concerns @dopofoo24, which always seems to me Wednesday in the middle of the week.
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  #14  
Old 18-01-2019, 09:22
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Quote:
Originally Posted by felice2011 View Post
The partial concept also concerns @dopofoo24, which always seems to me Wednesday in the middle of the week.
WOW felicity2011
btw does ztool:lzo even work on far cry 5 (inflate size)
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Old 18-01-2019, 09:47
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Quote:
Originally Posted by doofoo24 View Post
WOW felicity2011
btw does ztool:lzo even work on far cry 5 (inflate size)
No
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