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Path of Exile 2
In case someone ever wants to repack this.. Tiny*.bin, shadercache*.bin = oodle selkie All others oodle hydra bk2 files are mostly kb2j, just the big ones are kb2n. Audio files are fmod (RIFF FEV FMT) so I don't checked them. Use oodle library v2.9.10 Code:
Name: oo2core_9_win64.dll Size: 637952 Bytes : 623 KiB CRC32: D90CD562 CRC64: 87A25C803B8DC2EC SHA256: 6f5d41a7892ea6b2db420f2458dad2f84a63901c9a93ce9497337b16c195f457 SHA1: b5120a64e2756eb99978a9ddc4fb36939a3d4cfe BLAKE2sp: bdbc19f38c4d993bed1b81d6c7ba006e3ac72d1b4195e196478669c8b17e9249 MD5: cc81123b3396b838037113d230d31efe XXH64: 8A16854D18FD4A04 SHA384: 433a988d1d86e810c90fb8484d22d4acb8700196e154b0981019fd67654d54e1e80c8054bec552f8efe4e1abf32106e8 SHA512: 8aad08bed85e0837a5593ccf1ae3bb2d9f25364c7cdf8c290e2ac3c33c019e7585f497f63c02ced97ea9aaaee850d7d3e454271ab5211f4a7506aa0c7f87437c SHA3-256: cfe6fe3b4638909efd475da4c3df6a41dcf38ff8470881bb963e5989fd72b510 Since I have no plugin using -mhydra is the best approach to precompress this. Code:
21:31:27 - Selected ARC/DS method for Data1a-01.bin was: xtool:mhydra:core_2.9.10:lib_2:dd3:l10,d128mb 21:31:27 - Selected ARC/DS method for Data1b-01.bin was: xtool:mselkie:core_2.9.10:lib_2:dd3:l10,d128mb 21:31:27 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1792mb:mbk2:df20p 21:31:27 - Selected ARC/DS method for Data1d-01.bin was: xtool:dd3:l10,d128mb ----------------------------------------------------------------------------------------------------------------------------------------- 06:08:07 - Overall input size: 141,61 GB 06:08:07 - Overall output size: 102,47 GB (Ratio 72.36%) 06:08:07 - Overall conversion time: 08:36:32
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#2
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Quote:
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#3
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where did you find this?
(Simorq's msg)
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#5
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Quote:
Sorry. I'm a stupid morning
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Need For Speed The Run
pzlib+srep64+delta+lzma:ultra:a1:mfbt4:d158m:fb273 :mc1000000000:lc8
original game size 15.8 gb repack size 5.73 gb ----note yes the game is frostbite engine but it is frostbite 2 pzlib, precomp etc work on it..
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JustFun (16-03-2018) | ||
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#7
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Quote:
__________________
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#8
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Quote:
Code:
13:06:02 - Starting Data1.bin.001 creation 2:06:45 - Finished Data1.bin.001 creation Original size: 96.486g Compressed size: 42.478g PS: Make sure to not compress 72 bytes videos with bpk, they will give crc error (exclude them).
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Last edited by KaktoR; 14-12-2018 at 03:08. |
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#9
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#10
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Beyond A Steel Sky uses ZSTD compression on the pak, but neither zstdrec nor xtool can inflate it.
Xtool:zlib will only inflate +0.44% over original size. Any clues? |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
Perykles (28-02-2021) | ||
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#11
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Just Cause 4 [ All DLC's + Languages][Hi-res][Final Release]
Code:
Method [v1] Method : SREP+4X4:LZMA Initial Size : 69.58 GB. Final Size: 53.68 GB. Code:
Method [v2] Method : oo2reck+oo2recs+oo2recm+srep:m3f:l512+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 Compression Time : 9.6 Hours Decompression Time : 1.7 Hours (4T) Initial Size : 69.5 GB Final Size: 35.2 GB Last edited by :( Sad8669; 11-06-2021 at 08:11. |
| The Following 5 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
devil777 (09-03-2021), dixen (08-03-2021), Epic Titan 69 (08-03-2021), JustFun (20-04-2021), pratikpatel8982 (09-05-2021) | ||
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#12
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You can use the {compressor} constant (freearc constant, not inno constant) to fit multiple tools with the same packcmd into one command:
Code:
[External compressor:oodlereck, oodlrecm, oodlerecs]
header = 0
packcmd = {compressor} e <stdin> <stdout>
unpackcmd = {compressor} d <stdin> <stdout>
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:( Sad8669 (13-05-2021), L33THAK0R (13-05-2021) | ||
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#13
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Ah right, thank you, that makes it much clearer.
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#14
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Quote:
https://fileforums.com/showpost.php?...&postcount=379
__________________
Haters gonna hate
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#15
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Quote:
Quote:
Last edited by Danziel123; 02-09-2023 at 01:52. |
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