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  #1  
Old 01-06-2026, 06:11
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Path of Exile 2
In case someone ever wants to repack this..

Tiny*.bin, shadercache*.bin = oodle selkie
All others oodle hydra

bk2 files are mostly kb2j, just the big ones are kb2n.
Audio files are fmod (RIFF FEV FMT) so I don't checked them.

Use oodle library v2.9.10
Code:
Name: oo2core_9_win64.dll
Size: 637952 Bytes : 623 KiB
CRC32: D90CD562
CRC64: 87A25C803B8DC2EC
SHA256: 6f5d41a7892ea6b2db420f2458dad2f84a63901c9a93ce9497337b16c195f457
SHA1: b5120a64e2756eb99978a9ddc4fb36939a3d4cfe
BLAKE2sp: bdbc19f38c4d993bed1b81d6c7ba006e3ac72d1b4195e196478669c8b17e9249
MD5: cc81123b3396b838037113d230d31efe
XXH64: 8A16854D18FD4A04
SHA384: 433a988d1d86e810c90fb8484d22d4acb8700196e154b0981019fd67654d54e1e80c8054bec552f8efe4e1abf32106e8
SHA512: 8aad08bed85e0837a5593ccf1ae3bb2d9f25364c7cdf8c290e2ac3c33c019e7585f497f63c02ced97ea9aaaee850d7d3e454271ab5211f4a7506aa0c7f87437c
SHA3-256: cfe6fe3b4638909efd475da4c3df6a41dcf38ff8470881bb963e5989fd72b510
I was to lazy to pack them all together with srep+fa so there is a loss in deduplication, but I cannot tell how much.
Since I have no plugin using -mhydra is the best approach to precompress this.

Code:
 21:31:27 - Selected ARC/DS method for Data1a-01.bin was: xtool:mhydra:core_2.9.10:lib_2:dd3:l10,d128mb
 21:31:27 - Selected ARC/DS method for Data1b-01.bin was: xtool:mselkie:core_2.9.10:lib_2:dd3:l10,d128mb
 21:31:27 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1792mb:mbk2:df20p
 21:31:27 - Selected ARC/DS method for Data1d-01.bin was: xtool:dd3:l10,d128mb
-----------------------------------------------------------------------------------------------------------------------------------------
 06:08:07 - Overall input size: 141,61 GB
 06:08:07 - Overall output size: 102,47 GB (Ratio 72.36%)
 06:08:07 - Overall conversion time: 08:36:32
Extraction time ~45min
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  #2  
Old 15-03-2018, 21:57
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by Simorq View Post
GOW 4 uses unreal engine 4, does uelr work on this.
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Old 15-03-2018, 22:02
Sergey3695 Sergey3695 is offline
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Quote:
Originally Posted by ZakirAhmad View Post
GOW 4 uses unreal engine 4, does uelr work on this.
where did you find this? (Simorq's msg)
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Old 15-03-2018, 22:04
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by Sergey3695 View Post
where did you find this? (Simorq's msg)
what???

https://en.m.wikipedia.org/wiki/Gears_of_War_4
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Old 15-03-2018, 22:08
Sergey3695 Sergey3695 is offline
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Sorry. I'm a stupid morning
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Old 15-03-2018, 22:02
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Need For Speed The Run

pzlib+srep64+delta+lzma:ultra:a1:mfbt4:d158m:fb273 :mc1000000000:lc8

original game size 15.8 gb

repack size 5.73 gb

----note
yes the game is frostbite engine but it is frostbite 2 pzlib, precomp etc
work on it..
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  #7  
Old 16-10-2018, 08:31
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Quote:
Originally Posted by KaktoR View Post
Middle-Earth: Shadow of War
One language, without HD/4K Packs

*.arch06 => oodle(ZTool)+srep+lzma
*.vib => m0
all other files => srep+lzma

Note: *.vib files are bk2 files, but some files give unpack error if you use BPK on them (I wasn't in the mood to test file by file and sort out the faulty ones). If you do this you could save about ~2GB for sure.

92.8GB => 53.8GB

Time:
Code:
16:15:53 - Starting Data1.bin.001 creation
 3:13:01 - Finished Data1.bin.001 creation
 3:13:03 - Starting Data2.bin.001 creation
 3:20:28 - Finished Data2.bin.001 creation
 3:20:32 - Starting Data3.bin.001 creation
 3:25:44 - Finished Data3.bin.001 creation
Edit: You will get 52.3GB with BPK on *.vib files (rename them to *.bk2). Just make sure to exclude the 1kb files, they give unpack error.
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  #8  
Old 14-12-2018, 02:36
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Quote:
Originally Posted by KaktoR View Post
Middle-Earth: Shadow of War
One language, without HD/4K Packs

*.arch06 => oodle(ZTool)+srep+lzma
*.vib => m0
all other files => srep+lzma

Note: *.vib files are bk2 files, but some files give unpack error if you use BPK on them (I wasn't in the mood to test file by file and sort out the faulty ones). If you do this you could save about ~2GB for sure.

92.8GB => 53.8GB

Time:
Code:
16:15:53 - Starting Data1.bin.001 creation
 3:13:01 - Finished Data1.bin.001 creation
 3:13:03 - Starting Data2.bin.001 creation
 3:20:28 - Finished Data2.bin.001 creation
 3:20:32 - Starting Data3.bin.001 creation
 3:25:44 - Finished Data3.bin.001 creation
Update:

Code:
13:06:02 - Starting Data1.bin.001 creation
 2:06:45 - Finished Data1.bin.001 creation
Original size:   96.486g
Compressed size: 42.478g
Compression used: bpk+oo2reck+srep:m3f+4x4:lzma

PS: Make sure to not compress 72 bytes videos with bpk, they will give crc error (exclude them).
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Last edited by KaktoR; 14-12-2018 at 03:08.
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  #9  
Old 15-10-2018, 05:40
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Quote:
Originally Posted by Simorq View Post
Somebody knows how to use quickbms on isdone?
Also interested it
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Old 27-02-2021, 02:57
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Beyond A Steel Sky uses ZSTD compression on the pak, but neither zstdrec nor xtool can inflate it.

Xtool:zlib will only inflate +0.44% over original size.

Any clues?
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  #11  
Old 08-03-2021, 20:21
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Just Cause 4 [ All DLC's + Languages][Hi-res][Final Release]

Code:
Method [v1]
Method : SREP+4X4:LZMA
Initial Size : 69.58 GB. 
Final Size: 53.68 GB.
Code:
Method [v2]
Method : oo2reck+oo2recs+oo2recm+srep:m3f:l512+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
Compression Time : 9.6 Hours
Decompression Time : 1.7 Hours (4T)
Initial Size : 69.5 GB 
Final Size: 35.2 GB

Last edited by :( Sad8669; 11-06-2021 at 08:11.
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  #12  
Old 13-05-2021, 23:10
Masquerade Masquerade is offline
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You can use the {compressor} constant (freearc constant, not inno constant) to fit multiple tools with the same packcmd into one command:

Code:
[External compressor:oodlereck, oodlrecm, oodlerecs] 
header = 0
packcmd = {compressor} e <stdin> <stdout>
unpackcmd = {compressor} d <stdin> <stdout>
Precompress the game using the Oodle core dll that the game comes with. Only some games require a different core to the one that ships (like Sekiro). Same dll used for precomp is also needed for decomp.
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  #13  
Old 13-05-2021, 23:44
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Quote:
Originally Posted by Masquerade View Post
Precompress the game using the Oodle core dll that the game comes with.
Ah right, thank you, that makes it much clearer.
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Old 01-09-2023, 09:11
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Quote:
Originally Posted by Danziel123 View Post
Maybe someone know what best compress method for starfield? Thank you
Bruh
https://fileforums.com/showpost.php?...&postcount=379
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Old 02-09-2023, 01:47
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
Here is my DSG_Settings for starfiled, is this right or not?
Quote:
Data1.Name=Data1a-01.bin
Data1.InclText=*.ba2
Data1.ExclText=
Data1.Method1=xtool:mstarfield+xtool:mreflate:dd3+ LZMA-MT
Data2.Name=Data1b-01.bin
Data2.Method1=xtool:c256mb:mbk2:df20p+LZMA-MT
Data2.InclText=*.bk2
Data3.Name=Data1c-01.bin
Data3.Method1=xtool:dd3+LZM A-MT
Data3.ExclText=*.ba2|*.bk2
And what about for .bk2 files? is enough using chunk 256mb to compress it? Or i can increase the chunk size? Thank you

Last edited by Danziel123; 02-09-2023 at 01:52.
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