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#1
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If I remember (i do not keep this game) :
file with HQ (high quality textures) have an specific oodle library and the other files of game have the other one. I used a specific data file for HQ and install them as an optional feature. I also use a bms script to extract wem files and keep only my language. With only english and french , without HQ textures and bonus I'm at 56.9gb |
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Dunnowho69 (17-05-2026) | ||
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#2
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Quote:
Code:
streamdb - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C streamdb (hq) - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C resources - kraken l3/l4/l6 - oo2core_9_win64.dll (2.9.13_6) CRC 41AAB7C9 (from game folder) Code:
gameresources_10.streamdb - (2.9.12_2) CRC FCBE6F2C Streams: 14316 / 14339 Patched: 0 (0,00 MB) Time: 00:03:43 (CPU 00:18:16) Size: 2,67 GB >> 4,13 GB gameresources_10_hq.streamdb - (2.9.12_2) CRC FCBE6F2C Streams: 631 / 638 Patched: 0 (0,00 MB) Time: 00:04:08 (CPU 00:20:17) Size: 2,42 GB >> 3,72 GB gameresources_10.streamdb - (2.9.13_6) CRC 41AAB7C9 Streams: 13254 / 14339 Patched: 0 (0,00 MB) Time: 00:03:43 (CPU 00:18:16) Size: 2,67 GB >> 3,65 GB gameresources_10_hq.streamdb - (2.9.13_6) CRC 41AAB7C9 Streams: 430 / 638 Patched: 0 (0,00 MB) Time: 00:04:07 (CPU 00:20:12) Size: 2,42 GB >> 3,19 GB Average idtech engine experience. Edit: resources files Code:
Streams: 1216169 / 1222773 Patched: 0 (0,00 MB) Time: 01:21:35 (CPU 05:26:22) Size: 13,8 GB >> 31,7 GB
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Last edited by KaktoR; 17-05-2026 at 06:33. |
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Dunnowho69 (17-05-2026) | ||
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#3
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Can anyone share the OGGRE_dec couldn't fine anywhere...tried CLS-OGGRE.dll but doesn't work
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#4
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Quote:
it doesnt work in stdio btw. |
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Dunnowho69 (15-05-2026) | ||
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#5
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How to use it then with inno ? I was trying to use it on .bank files from forza horizon 6, is there another option?
Last edited by Dunnowho69; 15-05-2026 at 16:01. |
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#6
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Quote:
you have to extract the actual audio data (ogg/wav) from the banks and then compress them using msc or oggre. and make a diff for the banks from extracted audio data. check this thread that explains it. |
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Dunnowho69 (16-05-2026) | ||
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#7
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I was trying to test Forza Horizon 6 but after getting to around 10% getting Unarc.dll returned an error code: -11. Is there something wrong with my cls.ini ?
Code:
[lolz] Bufsize=512k transfer_ReadBufSize=512k transfer_WriteBufSize=512k MaxThreadsUsage=75% MaxMemoryUsage=75% [srep] Bufsize=24m Memory=70%-2048m TempPath=.\ |
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#8
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Use -mkraken and use the attached library
Code:
Streams: 1506 / 1506 Patched: 0 (0,00 MB) Time: 00:01:13 (CPU 00:06:51) Size: 255 MB >> 1,02 GB Done!!!
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Dunnowho69 (08-05-2026) | ||
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#9
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bank is most likely fmod audio. there you need other tools like vgmbox and such.
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Dunnowho69 (15-05-2026) | ||
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#10
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I watched the Forza Horizon 6 FitGirl unpacker temp files and there are quite a few Oggs in FH6. I'm also not sure what plugin is needed for the minizip files. It might be some sort of encryption like Forza 2023
Last edited by Redmist2013; 16-05-2026 at 19:30. |
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Dunnowho69 (16-05-2026) | ||
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#11
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Quote:
The minizip files are compressed with deflate but there's something else funky going on... There's also some encryped Deflate Steams that have TransformIT encryption layered above. It's been a while since I've been on the scene so I don't know if I can actually be interested to look into this further or not, but I'll link some useful tools here: https://github.com/Nenkai/ForzaTools...Zip/MiniZip.cs https://github.com/Doliman100/ForzaTech-crypto-tool EDIT 1 / ???: Maybe you could hack together the minizip extractor to just write the raw deflate streams, concatenate them (which should allow xtool to process them correctly). Then, just xdelta your hacked together file back to the original minizip. Last edited by Masquerade; 17-05-2026 at 02:40. |
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Dunnowho69 (17-05-2026) | ||
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#12
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SREP memory, reduced to 25% settings, solve it the problem? (and dont use SREP 3.93, replace this v3.92.)
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Dunnowho69 (18-05-2026) | ||
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#13
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Quote:
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#14
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Quote:
Forza Horizon 6 it's *.minizip files who make the mess. there is a crc error if you try to pak it too much. use xtool with zlib for theses files (xtool:mzlib:dd3+LOLZ_NORMAL) will do the job. .zip files can be compressed with xtool and reflate to have a better ratio. But you lost the benefit of srep all the files. I've juste start a test with .zip and .minizip files in the same data block xtool:c64mb:mzlib:dd3+LOLZ_NORMAL. I'll see how many % i'll gain... |
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Dunnowho69 (22-05-2026) | ||
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#15
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Best compression method for LEGO Batman: Legacy of the Dark Knight ?
Sample: https://gofile.io/d/zDuyIS |
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