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  #1  
Old 16-06-2025, 20:53
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Doomer simulator

Doomer simulator

Quote:
xtool:c32mb:d1:mue5,k0x7100780079007A0081008200830 08A008B008C009300940095009C009D009E00:mreflate+xto ol:mreflate:dd3+LOLZ_NORMAL

xtool:mreflate:dd3+razor_mtx
Quote:
---------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------- CONVERSION DATE 2025/06/18 --------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------
16:18:11 - Deleting files from the output folder.
16:18:11 - Files have been deleted.
---------------------------------------------------------------------------------------------------------------------------------------------------------
16:18:11 - You have chosen the unlimited type for the output size.
16:18:11 - ISO images will not be created when conversion is complete.
16:18:11 - The computer will remain on when the conversion is complete.
16:18:11 - Selected ARC/DS method for Data1.wrk was: xtool:mue5:k0x7100780079007A008100820083008A008B00 8C009300940095009C009D009E00+xtool:mreflate:mkrake n:mmermaid:core_2.9.10:lib_2+srep_new:490g+lolz:d9 6m:mtb48mb:mt8:ldmf:ldl5:mc1023
16:18:11 - Selected ARC/SPLIT method for Data2.wrk was: xtool:mreflate+srep_new:490g+lolz:d40:mtt1:mt16:mc 1023/$deflatepack=precomp+srep_new:490g+lolz:d40:mtt1:m t16:mc1023/$libpack=xtool:mreflate+srep_new:490g+razor_mtx
---------------------------------------------------------------------------------------------------------------------------------------------------------
16:18:13 - Compression initialized in 18/06/2025 at 16:18:13.
16:18:14 - Starting Data1.wrk archive creation.
17:50:52 - Moving Data1.wrk file to media folder.
17:50:54 - Starting Data2.wrk archive creation.
17:52:59 - Moving Data2.wrk file to media folder.
17:52:59 - Compression finished in 18/06/2025 at 17:52:59.
---------------------------------------------------------------------------------------------------------------------------------------------------------
17:52:59 - Getting size of the game: Doomer simulator
17:52:59 - » Installation folder size: 8,47 GB
17:52:59 - » Data1.wrk file size: 5,49 GB
17:52:59 - » Data2.wrk file size: 96,01 MB
17:52:59 - » Compressed game size: 5,59 GB (Ratio 65.98%)
---------------------------------------------------------------------------------------------------------------------------------------------------------
17:52:59 - Overall input size: 8,47 GB
17:52:59 - Overall output size: 5,59 GB (Ratio 65.98%)
17:52:59 - Overall conversion time: 01:34:45
17:52:59 - Overall conversion media: 1 custom media

Last edited by wareck; 18-06-2025 at 08:55.
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  #2  
Old 24-06-2025, 20:29
wareck wareck is offline
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Ancestors The Humankind Odyssey

Ancestors The Humankind Odyssey:

data1 (pak) :
xtool:mzlib:mreflate:dd3+lolz
data2 (.wem)
msc_tak+srep_new:490g+LZMA-MT
data3 (.bik)
xtool:c1792mb:mbik
data4 (other)
xtool:dd3+lolz

=> arround 3.32gb compressed + installer
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  #3  
Old 14-05-2025, 18:25
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Delta Force (1998) (GOG Version)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 283,59 MB
Overall output size: 86,00 MB (Ratio 30.33%)
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  #4  
Old 14-05-2025, 18:31
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Delta Force 2 (1999) (GOG Version)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:c1792mb:mbik+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 531,02 MB
Overall output size: 199,60 MB (Ratio 37.59%)
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  #5  
Old 14-05-2025, 18:40
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Delta Force: Land Warrior (2000) (GOG Version)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:c1792mb:mbik+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 538,44 MB
Overall output size: 204,34 MB (Ratio 37.95%)
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  #6  
Old 14-05-2025, 18:48
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Delta Force: Task Force Dagger (2002) (GOG Version)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:c1792mb:mbik+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 482,48 MB
Overall output size: 171,42 MB (Ratio 35.53%)
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  #7  
Old 16-05-2025, 18:01
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7 Minutes in Hell

Code:
Selected ARC/DS method for Data1a-01.bin was: 
srep_new:490g+razor_mtx
------------------------------------------------------------------------------------------
Overall input size: 4.68 GB
Overall output size: 1.89 GB (Ratio 40.30%)
You can probably get better results with some other methods, I was just testing out some stuff-
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  #8  
Old 17-05-2025, 07:12
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Life is Strange Double Exposure
I removed some languages from pak files

Code:
 21:16:53 - Selected ARC/DS method for Data1a-01.bin was: xtool:mmermaid:mkraken:core_2.9.9:dd3+4x4:lzma
 21:16:53 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb

 22:48:25 - Overall input size: 22.88 GB
 22:48:25 - Overall output size: 17.44 GB (Ratio 76.25%)
 22:48:25 - Overall conversion time: 01:31:28
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  #9  
Old 17-05-2025, 14:08
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Medal of Honor: Pacific Assault (GOG Version)
Ripped: Foreign Languages

Code:
Selected ARC/DS method for Data1a-01.bin was: 
srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 3.07 GB
Overall output size: 2.26 GB (Ratio 73.38%)
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  #10  
Old 17-05-2025, 14:26
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Thief (1998) - Gold Version (GOG)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:mpreflate+msc_tak+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 830.45 MB
Overall output size: 541.45 MB (Ratio 65.20%)
You can cut a bit more size if you compress/re-encode .avi video files.

Last edited by JustFun; 17-05-2025 at 14:39.
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  #11  
Old 17-05-2025, 14:44
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Thief 2: The Metal Age (GOG)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:mpreflate+msc_tak+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 0.93 GB
Overall output size: 543.72 MB (Ratio 57.00%)
You can cut a bit more size if you compress/re-encode .avi video files.
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  #12  
Old 19-05-2025, 07:55
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Urban Chaos (1999) (GOG)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:c1792mb:mbik+msc_tak+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 531.35 MB
Overall output size: 283.04 MB (Ratio 53.27%)
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  #13  
Old 21-05-2025, 01:15
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STALKER Enhanced Edition Trilogy

resources\*.db* contain OGG vorbis audio.
However they have to be extracted and processed with OGGRE_enc and OGGRE_dec and make diff files because some of them will fail with oggre.

Edit: Nevermind there are ogv videos aswell, that's why oggre fails. Luckily they are located in some of the last game archives.
Extract only from the following files:
Code:
Call of Prypiat EE\resources\resources.db0
Call of Prypiat EE\resources\resources.db1
Call of Prypiat EE\resources\resources.db2
Clear Sky EE\resources\resources.db0
Clear Sky EE\resources\resources.db1
Clear Sky EE\resources\resources.db2
Clear Sky EE\resources\resources.db3
Clear Sky EE\resources\resources.db4
Shadow of Chornobyl EE\resources\resources.db0
Shadow of Chornobyl EE\resources\resources.db1
Shadow of Chornobyl EE\resources\resources.db3
Shadow of Chornobyl EE\resources\resources.db4
Attached xtool XTL file to extract oggs vorbis from game files. You only need this for extracting if you don't have other tools to extract the files.
Usage:
1.
Code:
xtool.exe extract <xtl file> <input file> <output folder>
2.
Code:
xtool.exe erase <input file> <input folder> <output xtl file>
3. (after installation)
Code:
xtool.exe decode <output xtl file> <input folder> <input file>
Attached Files
File Type: 7z extract_stalker.7z (1.04 MB, 6 views)
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Last edited by KaktoR; 21-05-2025 at 02:24.
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  #14  
Old 21-05-2025, 09:16
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Roadcraft
Same engine as Space Marine 2. Processed wwise inside pak files. However there is still room for improvement. Nothing removed (incl. HD pack).

Code:
 17:34:18 - Overall input size: 61.47 GB
 17:34:18 - Overall output size: 43.04 GB (Ratio 70.01%)
 17:34:18 - Overall conversion time: 01:51:06
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  #15  
Old 08-06-2025, 13:54
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I am having trouble trying to compress a game that has extremely long file/folder paths. I keep getting errors despite updating the Windows registry to remove the filepath limit.

If I ignore it, it just ends up looping and creating large temp files. I also tried changing settings in W10's Local Group Policy Editor and that didn't fix it either. Am I missing something here?
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