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#1
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lz4hc,l12 for bundle files
srep+lolz for rest |
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Danziel123 (28-01-2025) | ||
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#2
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hello everyone, let me ask again. what is the right compression method for the game Suicide Squad Kill the Justice League? here is the sample file:
https://drive.google.com/file/d/1tTg...ew?usp=sharing Thank you
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#3
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Hi Danziel
Suicide Squad Kill the Justice League uses. zlib+srep+lolz this game will not get compressed alot i believe that you will save about 20% compression.. ScOOt3r |
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Danziel123 (30-01-2025) | ||
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#4
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Quote:
This game uses xtool:kraken (pakchunk51-WindowsNoEditor.pak) but you have to decrypt it with xtool unreal plugin, use known key. Last edited by infovs; 05-02-2025 at 06:31. |
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#5
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Quote:
Last edited by Danziel123; 05-02-2025 at 05:57. |
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#6
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pakchunk51-WindowsNoEditor.pak But other .ucas & .pak files are not encrypted and oodle compressed..unfortunately did not have time to test it more. But they are not xtool:zlib also, no gain over srep+lolz only method. Maybe there's something I'm missing... |
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#7
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XTool's GUI mode functions as a way to test library-based decompression, cut 500mb from the largest archive of a given title and then run that against your collection of libraries. For someone who has been on this forum since 2013 with almost 1200 posts, it's a bit worrying you seem to be unaware of these basic testing methods.
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#8
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No Man's Sky
They switched from zlib to zstd
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#9
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Hello everyone, let me ask again. what is the right compression method for the game Marvels Spider-Man 2? here is the sample file:
https://drive.google.com/file/d/1VPa...ew?usp=sharing Thank you |
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#10
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insomniac spiderman
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#11
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Quote:
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| The Following 4 Users Say Thank You to Wanterlude For This Useful Post: | ||
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#12
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KCD2 same as KCD
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#13
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You guys still deal with unreal engine slop?
It's always the same with UE: Either zlib or oodle is used crypted or not (use aes_finder on shipping exe to get the key if crypted) If oodle is used, mostly library 2.9.5 or 2.9.10_lib2 Poor ratio especially if oodle is used (> 80%)
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Last edited by KaktoR; 05-02-2025 at 06:43. |
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IRAQIGHOST (08-02-2025) | ||
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#14
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Danziel123 just doesn't learn. That's what.
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DomoVoi_96 (07-02-2025) | ||
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#15
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L33THAK0R
You don't need to cut anything from a file. There is a checkbox "Stop after # streams". Just select folder which contains all oo2core v2.9.X libraries and let it run. Based on the results (processed streams and time) you know what library you have to use. Mostly it's 2.9.5, sometimes 2.9.10 (lib2) and for the newer UE5 games in some cases 2.9.12 (last time I checked at least). PS: In any case, never ever use library 2.9.6. This version has a memory bug you will notice.
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