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#1
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Please allow me to ask, maybe someone here can help me check the right library for the pneumata game? I have checked using oo2scan_7_win64.exe and using leviathan but after I checked using xtool to check the right library but none of them were suitable. this is the sample file:
https://drive.google.com/file/d/1LFS...ew?usp=sharing Thank you
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#2
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You need a plugin for this
Edit: Works with bms2xtl Code:
Library loaded: oo2core_9_win64.dll Streams: 2107 / 2107 Time: 00:00:11 (CPU 00:00:36) Size: 20.8 MB >> 58.1 MB Done!!! Code:
[Config] SafeMode=1 UserInput= Exclude=lzma_dynamic gzip=zlib deflate=zlib zlib_noerror=zlib deflate_noerror=zlib oodle=leviathan Edit: I see this is a ue5 game with ucas files. I guess you have to use unreal_db maker with key=leviathan setting. I don't have the game so I cannot test.
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Last edited by KaktoR; 27-09-2024 at 02:17. |
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#3
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Need to Know
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023 ----------------------------------------------- ------------------------------------------------------------------------------------------ Overall input size: 1.98 GB Overall output size: 1.14 GB (Ratio 57.72%) |
| The Following User Says Thank You to JustFun For This Useful Post: | ||
Cesar82 (27-09-2024) | ||
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#4
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Unreal Tournament [GOTY] (1999)
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023 ----------------------------------------------- ------------------------------------------------------------------------------------------ Overall input size: 582.32 MB Overall output size: 241.94 MB (Ratio 41.55%) |
| The Following User Says Thank You to JustFun For This Useful Post: | ||
Cesar82 (27-09-2024) | ||
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#5
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Call of Juarez: Bound in Blood
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+oggre+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023 ----------------------------------------------- ------------------------------------------------------------------------------------------ Overall input size: 2.90 GB Overall output size: 1.80 GB (Ratio 62.01%) |
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#6
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God of War Ragnarok
v1.3, nothing ripped, sound files processed Code:
21:37:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:mlz4f,d1,l2,s512m:lz4_194:lm+rep+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 21:37:15 - Selected ARC/DS method for Data1b-01.bin was: xtool:c1792mb:mbk2:df20p 21:37:15 - Selected ARC/DS method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 --------------------------------------------------------------------------------------- 05:41:48 - Overall input size: 167.95 GB 05:41:48 - Overall output size: 73.74 GB (Ratio 43.91%) 05:41:48 - Overall conversion time: 08:04:33
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#7
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Against the storm
Against the storm :
srep_new:393b+razor (*.resource) xtool:mzlib:mreflate:dd3+razor_mtx (exe | dll | ini | json and all small files) xtool:c32mb:munity,lz4+xtool:mzlib+srep_new:393b+L OLZ_ULTRA (all other files) compressed size : 1.65GB |
| The Following User Says Thank You to wareck For This Useful Post: | ||
JustFun (30-10-2024) | ||
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#8
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Which method works best for Until Dawn? TIA
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#9
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- kraken(.pak)+mermaid(.ucas, .utoc)
- You can removed Bonus_*.bk2 files (not required), and _ja.bk2 (video for the Japanese version) Key is not used |
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#10
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Share exe and sample
Edit: Same as always for eu5 game. Figure out yourself.
__________________
Haters gonna hate
Last edited by KaktoR; 05-10-2024 at 13:46. |
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#11
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For the until dawn game, just use kraken, right? And using library 2.9.5?
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#12
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mermaid+kraken and 2.9.10+
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Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Danziel123 (10-10-2024) | ||
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#13
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Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.
I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps? |
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#14
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Facing the same issue.
Quote:
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#15
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Quote:
Did you use the correct oodle library? Edit: I checked. UE5 archives are enrypted, you need a key to decrypt them. The key is Code:
0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0 Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5
__________________
Haters gonna hate
Last edited by KaktoR; 09-10-2024 at 07:37. |
| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
Danziel123 (09-10-2024), ScOOt3r (09-10-2024) | ||
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