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#1
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Try its probably used old Xtool v0.12 with old lz4 libraries. (or used mixed/replaced in game related lz4 library dll.) Check it...
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#2
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If I remeber correct, 1.8.0+ should do it.
Edit: Code:
Streams: 1790 / 1815 Time: 00:00:01 (CPU 00:00:00) Size: 22.8 MB >> 60.2 MB
__________________
Haters gonna hate
Last edited by KaktoR; 13-09-2023 at 07:07. |
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#5
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Wild question, but would anyone happen to have a backup of the tool linked here?
https://forum.xentax.com/viewtopic.php?t=11106 The blog link is offline. The page is on the Wayback Machine, but the actual file download is blocked behind a xentax login so the file isn't on the wayback machine annoyingly. |
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#6
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Quote:
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#7
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Forza Horizon 5 V 1.604.481
Quote:
Final Size: 164 Gb |
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#8
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PAYDAY 3
Quote:
Final Size: 46 Gb |
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#9
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New Oodle Library (v0.1.0, as reported by oodle_ver.exe) Assistance Needed
I've been investigating a 2017 title "Lone Echo", which seems to use a previously undocumented Oodle Library, v0.1.0, and whose CRCs don't match any other libraries, as posted by KaktoR.
Code:
File: oodle_11_win64.dll CRC-32: 15a0f169 |
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#10
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Quote:
Information I gathered from the file: Code:
Signature - 8 byte (0x53534552504D4F43) Unpacked size - 8 bytes (70921828) Packed size - 8 bytes (33767326) Code:
unpacked block size - 8 bytes packed block size - 8 bytes compressed block Last edited by Razor12911; 08-10-2023 at 08:39. |
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#11
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I wouldn't say it is undocumented. The problem is that the game in question is exclusively for the oculus rift vr thing. Libraries can differ on different platforms.
And if I look at all the code in shared library, it differs much from the pc equivalent.
__________________
Haters gonna hate
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#12
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Witchfire
Quote:
Final Size: 23.5 Gb Last edited by IRAQIGHOST; 23-09-2023 at 13:15. |
| The Following User Says Thank You to IRAQIGHOST For This Useful Post: | ||
JustFun (05-01-2024) | ||
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#13
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Cyberpunk 2077
I did a bit of digging in last few days. Here are some observations. Maybe you might find it usefull. Code:
audio*.archive lang_*.archive
Code:
basegame_5_video.archive ep1_2_gamedata.archive --- You can unpack the archives with WolvenKit. I used the console version and used command like this Code:
WolvenKit.CLI.exe <command> <InputFile> <option><OutputFolder> WolvenKit.CLI.exe extract "G:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\audio_1_general.archive" -o"E:\Test\audio_1_general"
__________________
Haters gonna hate
Last edited by KaktoR; 28-09-2023 at 08:22. |
| The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
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#14
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Quote:
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#15
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Cyberpunk 2077
v2.0, incl DLC, 2 languages, incl bonus content Code:
08:53:27 - Selected ARC/DS method for Data1a-01.bin was: xtool:mcp2077+xtool:lm:c1024mb:mbk2:df20p+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 08:53:27 - Selected ARC/DS method for Data1b-01.bin was: xtool:mcp2077+xtool:dd3+msc_tak+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 08:53:27 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ----------------------------------------------------------------------------------------- 12:55:21 - Overall input size: 83.05 GB 12:55:21 - Overall output size: 62.31 GB (Ratio 75.02%) 12:55:21 - Overall conversion time: 04:01:50 Code:
Overall output size: 62.60 GB (Ratio 75.38%)
__________________
Haters gonna hate
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| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
IRAQIGHOST (29-09-2023), JustFun (05-01-2024) | ||
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