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  #1  
Old 13-09-2023, 02:52
kj911 kj911 is offline
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Try its probably used old Xtool v0.12 with old lz4 libraries. (or used mixed/replaced in game related lz4 library dll.) Check it...
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  #2  
Old 13-09-2023, 07:04
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If I remeber correct, 1.8.0+ should do it.

Edit:
Code:
Streams: 1790 / 1815
Time: 00:00:01 (CPU 00:00:00)

Size: 22.8 MB >> 60.2 MB
lz4 library 1.8.3. Try with others aswell
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Last edited by KaktoR; 13-09-2023 at 07:07.
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Old 14-09-2023, 00:15
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Mary Skelter Finale

Code:
xtool_zlib_dd5+lolz/$mp4=srep/$bra=oggre
12.8GB ---> 8.7GB
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  #4  
Old 14-09-2023, 00:16
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Golf With Your Friends [Build 12062185]

Code:
xtool_unity_dd5+lolz
5.1GB ---> 2.5GB
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  #5  
Old 14-09-2023, 09:08
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Wild question, but would anyone happen to have a backup of the tool linked here?
https://forum.xentax.com/viewtopic.php?t=11106

The blog link is offline. The page is on the Wayback Machine, but the actual file download is blocked behind a xentax login so the file isn't on the wayback machine annoyingly.
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  #6  
Old 15-09-2023, 04:49
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Quote:
Originally Posted by Masquerade View Post
Wild question, but would anyone happen to have a backup of the tool linked here?
https://forum.xentax.com/viewtopic.php?t=11106

The blog link is offline. The page is on the Wayback Machine, but the actual file download is blocked behind a xentax login so the file isn't on the wayback machine annoyingly.
Would that be it? -> https://www.moddb.com/downloads/dpk4util
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Old 18-09-2023, 07:38
IRAQIGHOST IRAQIGHOST is offline
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Forza Horizon 5 V 1.604.481

Quote:
xtool:c256mb:mpreflate:mzlib+xtool:dd3+LOLZ_ULTRA
Repack Size: 104 Gb
Final Size: 164 Gb
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  #8  
Old 19-09-2023, 14:06
IRAQIGHOST IRAQIGHOST is offline
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PAYDAY 3

Quote:
xtool:dd3+LOLZ_ULTRA
Repack Size: 18.7 Gb
Final Size: 46 Gb
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  #9  
Old 19-09-2023, 22:11
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New Oodle Library (v0.1.0, as reported by oodle_ver.exe) Assistance Needed

I've been investigating a 2017 title "Lone Echo", which seems to use a previously undocumented Oodle Library, v0.1.0, and whose CRCs don't match any other libraries, as posted by KaktoR.

Code:
    
File:   oodle_11_win64.dll
CRC-32: 15a0f169
Attempting to discern which member of the oodle family is used has proven to be a tad tricky, with each sample spitting back a result of [0] (Invalid/Unknown) as reported by Razor's Oodle Stream Scanner (oo2scan_7_win64.exe) utility. Attached is both a sample and the library in question. Since these streams are coming up as Invalid/Unknown is it not possible to re-compress them?
Attached Files
File Type: rar sample + dll.rar (32.29 MB, 25 views)
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  #10  
Old 08-10-2023, 08:35
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Razor12911 Razor12911 is offline
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Quote:
Originally Posted by L33THAK0R View Post
I've been investigating a 2017 title "Lone Echo", which seems to use a previously undocumented Oodle Library, v0.1.0, and whose CRCs don't match any other libraries, as posted by KaktoR.

Code:
    
File:   oodle_11_win64.dll
CRC-32: 15a0f169
Attempting to discern which member of the oodle family is used has proven to be a tad tricky, with each sample spitting back a result of [0] (Invalid/Unknown) as reported by Razor's Oodle Stream Scanner (oo2scan_7_win64.exe) utility. Attached is both a sample and the library in question. Since these streams are coming up as Invalid/Unknown is it not possible to re-compress them?
This oodle version is so old and might not be worth looking into, xtool supports v2.1.5+, anything older than that is considered ancient. An update in xtool might add support for this game but I don't plan on releasing anymore updates this year.

Information I gathered from the file:
Code:
Signature - 8 byte (0x53534552504D4F43)
Unpacked size - 8 bytes (70921828)
Packed size - 8 bytes (33767326)
repeated 256kb compressed oodle blocks
Code:
unpacked block size - 8 bytes
packed block size - 8 bytes
compressed block
Advanced configuration can be made from this information to collect the streams and that's needed is library that uses oodle_11_win64.dll for precompression.

Last edited by Razor12911; 08-10-2023 at 08:39.
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  #11  
Old 20-09-2023, 07:57
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I wouldn't say it is undocumented. The problem is that the game in question is exclusively for the oculus rift vr thing. Libraries can differ on different platforms.

And if I look at all the code in shared library, it differs much from the pc equivalent.
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  #12  
Old 21-09-2023, 14:44
IRAQIGHOST IRAQIGHOST is offline
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Witchfire

Quote:
xtool:mzlib:dd3+LOLZ_ULTRA
Repack Size: 16.3 GB
Final Size: 23.5 Gb

Last edited by IRAQIGHOST; 23-09-2023 at 13:15.
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  #13  
Old 28-09-2023, 07:59
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Cyberpunk 2077

I did a bit of digging in last few days. Here are some observations. Maybe you might find it usefull.

Code:
audio*.archive
lang_*.archive
  • Contains WEM's, BNK's and BIN's.
  • For the majority of WEM's and BIN's you can use WEMTool from Masquerade (rename *.bin to *.wem first).
  • For some of the files you have to use MSC, look out for this. Honestly I did not have checked how much files are affected by this, and I don't even know if there are tools out there which can check for specific blocks or decoded text to separate the files to be used by WEMTool or MSC.

Code:
basegame_5_video.archive
ep1_2_gamedata.archive
These two files contains bink2 files, for which you can use the xtool bink plugin. However the file "ep1_2_gamedata.archive" also contains other files alongside with bink2's, so I guess it should be wise to process the file together with all the other archive files if you don't want to extract the file entirely. However the binks are stored as plain text, so you can patch them out of the file and compress the extracted binks together with the "basegame_5_video.archive" file. Patch them back afterwards (not tested). Bink2 files have *.bin extension.

---

You can unpack the archives with WolvenKit.
I used the console version and used command like this
Code:
WolvenKit.CLI.exe <command> <InputFile> <option><OutputFolder>

WolvenKit.CLI.exe extract "G:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\audio_1_general.archive" -o"E:\Test\audio_1_general"
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Last edited by KaktoR; 28-09-2023 at 08:22.
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  #14  
Old 28-09-2023, 13:10
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Quote:
Originally Posted by KaktoR View Post
Cyberpunk 2077

I did a bit of digging in last few days. Here are some observations. Maybe you might find it usefull.

Code:
audio*.archive
lang_*.archive
  • Contains WEM's, BNK's and BIN's.
  • For the majority of WEM's and BIN's you can use WEMTool from Masquerade (rename *.bin to *.wem first).
  • For some of the files you have to use MSC, look out for this. Honestly I did not have checked how much files are affected by this, and I don't even know if there are tools out there which can check for specific blocks or decoded text to separate the files to be used by WEMTool or MSC.

Code:
basegame_5_video.archive
ep1_2_gamedata.archive
These two files contains bink2 files, for which you can use the xtool bink plugin. However the file "ep1_2_gamedata.archive" also contains other files alongside with bink2's, so I guess it should be wise to process the file together with all the other archive files if you don't want to extract the file entirely. However the binks are stored as plain text, so you can patch them out of the file and compress the extracted binks together with the "basegame_5_video.archive" file. Patch them back afterwards (not tested). Bink2 files have *.bin extension.

---

You can unpack the archives with WolvenKit.
I used the console version and used command like this
Code:
WolvenKit.CLI.exe <command> <InputFile> <option><OutputFolder>

WolvenKit.CLI.exe extract "G:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\audio_1_general.archive" -o"E:\Test\audio_1_general"
Use VGMStream to check audio info.
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  #15  
Old 29-09-2023, 10:24
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Cyberpunk 2077
v2.0, incl DLC, 2 languages, incl bonus content

Code:
 08:53:27 - Selected ARC/DS method for Data1a-01.bin was: xtool:mcp2077+xtool:lm:c1024mb:mbk2:df20p+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 08:53:27 - Selected ARC/DS method for Data1b-01.bin was: xtool:mcp2077+xtool:dd3+msc_tak+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 08:53:27 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-----------------------------------------------------------------------------------------
 12:55:21 - Overall input size: 83.05 GB
 12:55:21 - Overall output size: 62.31 GB (Ratio 75.02%)
 12:55:21 - Overall conversion time: 04:01:50
Same as above but packed all archive files together

Code:
Overall output size: 62.60 GB (Ratio 75.38%)
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