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#1
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Wtf. Why not use the correct codecs with appropriate chunk size instead?
And do not use the skip option if you don't know what you do.
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IRAQIGHOST (03-09-2023) | ||
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#2
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You tried compressing on just a single file. When you compress all the files it will be stuck forever. Do not try this as this is wrong.
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#3
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Yes, I notice that in some files.
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#4
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Should be enough
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#5
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Why i get stuck at this?
![]() Alredy tried with xtool:mreflate, xtool:mpreflate & xtool:mzlib still same. Maybe you know what cause it? Thank you
Last edited by Danziel123; 03-09-2023 at 21:43. |
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#6
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Because the codecs can't read the stream of the file. The files contains encoded lz4 that can be compressed only using a certain plugin 'mstarfield' (starfield.dll). Leave out the wwise sound files and compress using that algo.. wwise sound can only be compressed using srep+lzma (as of my knowledge right now)
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#7
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Quote:
Quote:
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#8
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Quite a lot of audio in Starfield is WWISE PCM - meaning you can use MSC on it.
Other type of WWISE audio is Vorbis, which you can read more about in WemTool topic. |
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#9
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xtool:mstarfield+xtool:mreflate+srep_new+lolz/lzma seems correct for all .ba2 files except WWise Sound files. Also as of now, DSG won't be able to extract the files. You need to do it with your installer only.
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Danziel123 (04-09-2023), ScOOt3r (04-09-2023) | ||
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#10
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^Yes, all of the *WwiseSounds* are PCM. The Language files are Vorbis it seems.
Code:
Streams: 18613 / 18613 Time: 00:03:05 (CPU 00:16:04) Duplicates: 109 (100 MB) [113 MB >> 35.3 MB] Size: 19.3 GB >> 6.94 GB >> 6.90 GB Additional decoding memory is 79.7 MB Decoding speed improved by up to 1.01x Done!!! PS: And compression for the other files, files which have "02 00 00 00" in the beginning are compressed with zlib, "03 00 00 00" are compressed with lz4.
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Last edited by KaktoR; 04-09-2023 at 02:34. |
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#11
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As for the WEM files in Starfield, seems like it does not make sense to process them.
xtool:dd3:l4 Code:
Compressed 125,234 files, 1,993,236,804 => 1,878,585,133 bytes. Ratio 94.25% Compression time: cpu 6.13 sec/real 44.43 sec = 14%. Speed 44.87 mB/s All OK Compressed 1 file, 1,870,743,269 => 1,839,107,129 bytes. Ratio 98.31% Compression time: cpu 0.52 sec/real 63.26 sec = 1%. Speed 29.57 mB/s All OK
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#12
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BioShock Infinite
v31.08.2022 Code:
16:54:07 - Selected ARC/DS method for Data1a-01.bin was: xtool:c320mb:mbik 16:54:07 - Selected ARC/DS method for Data1b-01.bin was: uelr+xtool:c128mb:mzlib+xtool:dd3+4x4:lzma 16:54:07 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:lzma ------------------------------------------------------------------------------------------ 19:08:31 - Overall input size: 43.20 GB 19:08:31 - Overall output size: 15.32 GB (Ratio 35.47%) 19:08:31 - Overall conversion time: 02:14:23
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#13
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Why did everyone started using xtool:dd3 instead of srep_new:3. It it better?
Quote:
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#14
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Because it's faster.
Edit: "3" in dd# just represents the srep m#f setting m[1..5]. You can even use dd5 to get a bit better results in costs of speed. Edit2: A bit old, but my test in the past when this feature was introduced: https://fileforums.com/showthread.ph...129#post499129
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Last edited by KaktoR; 05-09-2023 at 11:20. |
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Fak Eid (06-09-2023) | ||
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#15
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@KaktoR did you try using xtool unreal 3 for the lzo? I'm interesred in the performance vs uelr.
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