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#1
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Quote:
Code:
[External compressor: xtool]
header = 0
unpackcmd = "{compressor}.exe" decode -t100p --mem=10p - - <stdin> <stdout>
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| The Following User Says Thank You to Gehrman For This Useful Post: | ||
KaktoR (16-12-2022) | ||
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#2
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Elden Ring
v1.08.1 Code:
17:21:11 - Selected ARC/DS method for Data1a-01.bin was: xtool1+xtool2+xtool:db:-dedup=3+4x4:lzma 17:21:11 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:-dedup=3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 18:57:27 - Overall input size: 48.07 GB 18:57:27 - Overall output size: 38.88 GB (Ratio 80.88%) 18:57:27 - Overall conversion time: 01:36:15
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Haters gonna hate
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#3
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Forza Horizon 5 Premium Edition (1.522.259.0)
Code:
(EN) Without 4KMovie,SignLanguage Code:
xtool:c256mb:mpreflate:mzlib+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8 Code:
109.98 GB → 180 GB → 120 GB → 67.6 GB Code:
CT: 7H 35M DT: 52M Last edited by Gehrman; 17-12-2022 at 11:29. |
| The Following 3 Users Say Thank You to Gehrman For This Useful Post: | ||
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#4
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Crisis Core - Final Fantasy VII - Reunion
v1.01 Code:
13:45:17 - Selected ARC/DS method for Data1a-01.bin was: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7:core_2.9.5+xtool:mpreflate:db:dd3+4x4:lzma 13:45:17 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 14:42:31 - Overall input size: 18.17 GB 14:42:31 - Overall output size: 14.94 GB (Ratio 82.21%) 14:42:31 - Overall conversion time: 00:56:26 14:42:31 - Overall conversion media: 1 custom media ------------------------------------------------------------------------------------------------------------------------------------------- 14:59:20 - Overall decompression time: 00:16:32 14:59:20 - All files have been successfully extracted!
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Haters gonna hate
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| The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
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#5
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Some tests MK11
DISMEMBERMENTSHARED_ScriptAssets.psf Old version (oodle lzna). Need unreal.dll & oo2core_5_win64.dll from game folder Quote:
Quote:
Quote:
Quote:
Last edited by dixen; 25-12-2022 at 08:24. |
| The Following 2 Users Say Thank You to dixen For This Useful Post: | ||
Gehrman (25-12-2022), Razor12911 (01-01-2023) | ||
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#6
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Immortals - Fenyx Rising
v1.3.4 Code:
16:18:24 - Selected ARC/DS method for Data1a-01.bin was: oo2recs:core_2.9.5+srep+4x4:lzma 16:18:24 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma ----------------------------------------------------------------------------------------- 19:09:55 - Overall input size: 50.66 GB 19:09:55 - Overall output size: 23.68 GB (Ratio 46.73%) 19:09:55 - Overall conversion time: 02:51:28 ----------------------------------------------------------------------------------------- 20:47:21 - Overall decompression time: 00:21:56 20:47:21 - All files have been successfully extracted!
__________________
Haters gonna hate
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| The Following 4 Users Say Thank You to KaktoR For This Useful Post: | ||
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#7
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Melty Blood: Type Lumina [Build 10190280]
Code:
xtool (-mreflate --dedup=5) + lolz |
| The Following 5 Users Say Thank You to Masquerade For This Useful Post: | ||
Gehrman (28-12-2022), JustFun (12-03-2023), KaktoR (31-12-2022), Razor12911 (01-01-2023), ScOOt3r (30-12-2022) | ||
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#8
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Just an FYI, don't use XTool -mzlib+reflate on SnowRunner as it gives CRC fail upon decompression.
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| The Following User Says Thank You to Masquerade For This Useful Post: | ||
shazzla (30-12-2022) | ||
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#9
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Hardspace Shipbreaker
v1.3.0 Code:
14:56:59 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193+xtool:db:dd3+4x4:lzma 14:56:59 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 15:06:54 - Overall input size: 5.03 GB 15:06:54 - Overall output size: 2.33 GB (Ratio 46.38%) 15:06:54 - Overall conversion time: 00:09:49 ------------------------------------------------------------------------------------------------------------------------------------------- 15:09:38 - Overall decompression time: 00:02:12 15:09:38 - All files have been successfully extracted!
__________________
Haters gonna hate
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| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
JustFun (12-03-2023), Razor12911 (01-01-2023) | ||
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#10
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Europa Universalis IV Incl. All DLCs (GOG) v1.34.5.6
Code:
Compressed 25,670 files, 7,864,063,100 => 4,243,642,157 bytes. Ratio 53.96% Compression time: cpu 36.48 sec/real 7572.58 sec = 0%. Speed 1.04 mB/s All OK Tested 25,670 files, 4,243,642,157 => 7,864,063,100 bytes. Ratio 53.96% Testing time: cpu 13.08 sec/real 102.04 sec = 13%. Speed 77.07 mB/s All OK Initial size: 7.32 GB Final size: 3.95 GB 2 cores, 4 threads Code:
*.mp3, *.ogg and *.zip => xtool:db:dd3 *.wav and *.bmp => msc_tak+xtool:db:dd3 rest of the files => xtool:db:dd3+lolz:dtb1:d128:mtt1:mt4:mc1023 Quote:
Last edited by BKR-TN; 01-01-2023 at 03:47. |
| The Following 3 Users Say Thank You to BKR-TN For This Useful Post: | ||
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#11
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Good compression scheme, methods packing from old XIII game *.hsc files? (And the complete game.) These files encrypted or missed any header data from detectable? MSC not detect reasonable compressibble raw PCM/WAV or MP3 audio data the files. OGGRE it says, no effect. Size reduction its abysmal 5-6-7% no less higher. (Tested in: XIII GOG Update 32942 version.)
*.hxc files finely compressibble in MSC(tak)+ZSTD methods packed to in ~210MB size. (26% ratio, or use any hard final compressor, ex. LOLZ, RZ, more.) UPD: SREP+DLZ its 2* better than MSC+ZSTD methods. Thanks hints the any repackers from net. ![]() Code:
Compressed 59 files, 849,601,186 => 103,557,504 bytes. Ratio 12.19% Compression time: cpu 2.20 sec/real 497.64 sec = 0%. Speed 1.71 mB/s All OK Last edited by kj911; 05-01-2023 at 04:16. |
| The Following User Says Thank You to kj911 For This Useful Post: | ||
Razor12911 (08-01-2023) | ||
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#12
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Watch_Dogs
Full game will ALL languages and ALL DLC content. Redists and UPlay installer ripped - they are completely unneeded if NoCD is applied. Requires latest XTool with Watch_Dogs Database and XCompress Plugin thanks to Razor12911. Requires QuickBMS thanks to Luigi Auriemma and Dunia Engine script. Thanks to Nicolas Comerci for precomp stdio fork. Do not use Oggre on the vorbis audio. Encoding is fine, but the decoder will crash. Conversion Structure:
Final Size Code:
------------------------- | Original Size: 28.9GB | ------------------------- | Game + EN | 12.12GB | ------------------------- | + DE | +1.21GB | | | | + ES | +1.21GB | | | | + FR | +1.25GB | | | | + IT | +1.20GB | | | | + JP | +1.32GB | | | | + PTBR | +1.20GB | | | | + RU | +1.21GB | | ----------------------| | TOTAL | 20.72GB | ------------------------- Last edited by Masquerade; 08-01-2023 at 03:32. |
| The Following 9 Users Say Thank You to Masquerade For This Useful Post: | ||
BKR-TN (08-01-2023), fabrieunko (08-01-2023), Gehrman (08-01-2023), JustFun (12-03-2023), kj911 (08-01-2023), Razor12911 (08-01-2023), ScOOt3r (08-01-2023), wrathma (31-01-2026), ZAZA4EVER (29-01-2023) | ||
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#13
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One Piece Odyssey
Code:
15:46:00 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:mpreflate+xtool:db:dd3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 16:37:14 - Overall input size: 29.31 GB 16:37:14 - Overall output size: 24.72 GB (Ratio 84.34%) 16:37:14 - Overall conversion time: 00:51:12
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (12-03-2023) | ||
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#14
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One Piece Odyssey
Used CLS-UE4D library by Shegorat, but you can also use XTool by Razor12911 (method here by KaktoR). The file "pakchunk10-WindowsNoEditor.pak" contains only CriMovie USM files so you can just Store this file or decrypt and dedup. Remaining files: Code:
ue4d:key=6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool_zlib_dedup5+lolz Final Size: 22.7GB |
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#15
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Aquatico
Code:
13:26:49 - Selected ARC/DS method for Data1a-01.bin was: srep+lolz:d64:mtt1:mt12:mc1023 13:26:49 - Selected ARC/DS method for Data1b-01.bin was: msc_tak+srep+4x4:lzma 13:26:49 - Selected ARC/DS method for Data1c-01.bin was: srep+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 14:04:23 - Overall input size: 8.35 GB 14:04:23 - Overall output size: 2.00 GB (Ratio 23.99%) 14:04:23 - Overall conversion time: 00:37:32 ------------------------------------------------------------------------------------------------------------------------------------------- 14:07:58 - Overall decompression time: 00:03:15 14:07:58 - All files have been successfully extracted! Data1a = *.mdl|*.dds|*.stl Data1b = *.bmp|*.wav|*.mp3 Data1c = rest of the files
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (12-03-2023) | ||
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