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  #1  
Old 03-11-2022, 23:42
Masquerade Masquerade is offline
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FModel gave me this output for most files

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  #2  
Old 04-11-2022, 00:15
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Maybe it's the xtool plugin. I will test with ue4d
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Old 05-11-2022, 13:53
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HARVESTELLA

kraken+zlib+ue4

key

Quote:
0xAA07B9EF2AD5A0F2C1299355B0760B2808F11038753D5959 D5CA0923A6EE44A5
Harvestella-WindowsNoEditor.ucas

Quote:
Streams: 190379/194399194420
Time: 00:09:15 (02:01:43)
Memory: 520 MB (520 MB)

100.0%
Errorlevel=0

Compressed 1 file, 10,680,406,976 => 26,584,688,310 bytes. Ratio 248.91%
Compression time: cpu 195.23 sec/real 857.13 sec = 23%. Speed 12.46 mB/s
All OK
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  #4  
Old 06-11-2022, 12:31
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Sackboy: A Big Adventure (2nd repack)

*.pak - XTool v0.65 + unreal.dll + SREP + LOLZ

Quote:
Compressed 20 files, 56,772,715,077 => 19,317,821,479 bytes. Ratio 34.03%
Compression time: cpu 159.44 sec/real 18183.77 sec = 1%. Speed 3.12 mB/s
All OK
Test

Quote:
Tested 20 files, 19,317,821,479 => 56,772,715,077 bytes. Ratio 34.03%
Testing time: cpu 6.55 sec/real 263.93 sec = 2%. Speed 215.11 mB/s
All OK
No used precompress function, decrypt .pak only
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  #5  
Old 06-11-2022, 23:51
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Burnout Paradise Remastered

-mxzlib+srep+fl2
Code:
Compressed 8,468 files, 7,752,954,658 => 3,415,874,982 bytes. Ratio 44.06%
Compression time: cpu 5.81 sec/real 237.31 sec = 2%. Speed 32.67 mB/s
7,21 GB >> 3.18 GB

Need For Speed Hot Pursuit Remastered

-m0
Code:
UI\MOVIES
UI\MOVIES_4K
Use store compression, bpk fails on a lot of videos


-mxzlib+srep+fl2
Code:
Compressed 20,498 files, 15,721,041,999 => 3,315,144,330 bytes. Ratio 21.09%
Compression time: cpu 12.61 sec/real 277.57 sec = 5%. Speed 56.64 mB/s
on the rest of the files

34.8 GB >> 23.2 GB w/ 4K videos
22,2 GB >> 10.7 GB w/o 4K videos
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  #6  
Old 08-11-2022, 15:30
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DOOM Eternal

I made some tests but couldn't find the correct oodle library. Maybe someone find this usefull.

gameresources_0_2.streamdb
Code:
oo2core_4_win64_v3 712/1283 Ratio 126.48%
oo2core_6_win64    312/1283 Ratio 101.85%
oo2core_7_win64_v1 650/1283 Ratio 148.50%
oo2core_7_win64_v2 710/1283 Ratio 126.35%
oo2core_7_win64_v3 650/1283 Ratio 148.50%
oo2core_7_win64_v4 759/1283 Ratio 168.52%
oo2core_7_win64_v5 712/1283 Ratio 126.48%
oo2core_7_win64_v6 650/1283 Ratio 148.50%
oo2core_8_win64_v1 759/1283 Ratio 168.52%
oo2core_8_win64_v2 710/1283 Ratio 126.35%
oo2core_8_win64_v3 712/1283 Ratio 126.48%
oo2core_8_win64_v4 759/1283 Ratio 168.52%
oo2core_8_win64    759/1283 Ratio 168.52% (Days Gone (Special Libraries))
oo2core_9_win64_v1 710/1283 Ratio 126.35%
oo2core_9_win64_v2 45/1283  Ratio 100.08%
Side note: The suspicion is obvious that "oo2core_4_win64_v3" is in fact at least "oo2core_7_win64". Stream count, Ratio and file size speaks for itself I think. But I have only tested on this single sample and this should not be used as an evidence at all. Libraries from this post.
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  #7  
Old 08-11-2022, 22:56
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Doom Eternal uses two libraries on this file however I'm not sure if this applies to the whole game.

oo2core_7_win64.dll -> 283 MB > 421 MB (691/1332)
oo2core_8_win64.dll -> 283 MB > 479 MB (790/1332)

For some reasons, streams that can be processed 7 cannot be processed by 8 and visa versa.

However if you precompress the game using both libraries one after the other you get

283 MB > 421 MB > 614 MB

The second pass using oo2core_8_win64.dll processed the remaining streams (640/640).

This is part of the reason I added --oodle= parameter in xtool, to allow you to specify exactly what library you want to use.

Code:
[External compressor:doom7]
header    = 0
packcmd   = xtool.exe precomp -mkraken,l6,n256 -c32mb -t50p --oodle=oo2core_7_win64.dll - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p --oodle=oo2core_7_win64.dll - - <stdin> <stdout>

[External compressor:doom8]
header    = 0
packcmd   = xtool.exe precomp -mkraken,l6,n256 -c32mb -t50p --oodle=oo2core_8_win64.dll - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p --oodle=oo2core_8_win64.dll - - <stdin> <stdout>
Your arc.ini then looks like this then you run the method

-mdoom7+doom8
Attached Files
File Type: 7z oodle_libraries.7z (459.5 KB, 61 views)
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  #8  
Old 09-11-2022, 01:49
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HARVESTELLA

Code:
 09:53:02 - Selected ARC/DS method for Data1a-01.bin was: xtool:mue4,k0xAA07B9EF2AD5A0F2C1299355B0760B2808F11038753D5959D5CA0923A6EE44A5:mkraken,l5:9+srep+4x4:lzma
 09:53:02 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 10:39:44 - Overall input size: 10.65 GB
 10:39:44 - Overall output size: 8.45 GB (Ratio 79.31%)
 10:39:44 - Overall conversion time: 00:46:40
-------------------------------------------------------------------------------------------------------------------------------------------
 10:49:06 - Overall decompression time: 00:08:08
 10:49:06 - All files have been successfully extracted!
Use oo2core_9_win64 in attachment to get all streams.

PS: You can use reflate on pak file to get additional ~20mb inflation.
Attached Files
File Type: 7z oo2core_9_win64.7z (212.1 KB, 11 views)
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  #9  
Old 09-11-2022, 06:57
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Elden Ring is also one more game that uses 2 different oodle libraries to have 100% coverage of streams.

its best to create a massive batch to process combinations of libraries
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My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.
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  #10  
Old 09-11-2022, 08:06
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Quote:
Originally Posted by panker1992 View Post
Elden Ring is also one more game that uses 2 different oodle libraries to have 100% coverage of streams.
Which libraries are best for this game?
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  #11  
Old 09-11-2022, 08:11
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Quote:
Originally Posted by Masquerade View Post
Which libraries are best for this game?

Code:
v2.8.14
1267/1413

v2.5.5 / v2.5.2 / v2.5.0
132/134
_____________
1399/1413
I can't get more. I have tested the first 200mb from Data0.bdt

Code:
200 -> 355 -> 366
Edit: Here is another test for Data3.bdt

Code:
v2.8.14
15077/18312

v2.5.5 / v2.5.2 / v2.5.0
2566/2641
_____________
17643/18312
_____________
669 streams left

---

2.47 GB -> 4.35 GB -> 4.51 GB
Maybe you get more out of it using n# option
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  #12  
Old 09-11-2022, 12:19
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F.I.S.T.: Forged In Shadow Torch

Tests

XZlib+Reflate (-d3 -c32mb)
21.2 gb > 39 gb

unreal.dll+Xzlib+Reflate (-d3 c128mb)
21.2 gb > 65 gb

AES Key
Code:
0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763FBC35ACD155D0C604
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  #13  
Old 09-11-2022, 13:54
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Halo Infinite
Winter Update (8th November 2022)

Code:
 14:02:46 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l4,n64:8+srep+4x4:lzma
 14:02:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:mreflate+srep+4x4:lzma
 14:02:46 - Selected ARC/DS method for Data1c-01.bin was: srep+4x4:lzma
-----------------------------------------------------------------------------------------
 16:25:26 - Overall input size: 44.02 GB
 16:25:26 - Overall output size: 31.19 GB (Ratio 70.86%)
 16:25:26 - Overall conversion time: 02:22:21
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  #14  
Old 10-03-2023, 14:12
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Halo Infinite
Season 3 Echoes Within (7th March 2023)

Code:
 21:14:05 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l4,n64:core_2.8.9+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 21:14:05 - Selected ARC/DS method for Data1b-01.bin was: xtool:mreflate+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 21:14:05 - Selected ARC/DS method for Data1c-01.bin was: xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-----------------------------------------------------------------------------------------
 23:00:58 - Overall input size: 50.64 GB
 23:00:58 - Overall output size: 34.11 GB (Ratio 67.36%)
 23:00:58 - Overall conversion time: 01:46:49
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  #15  
Old 10-11-2022, 03:07
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ELDEN RING
v1.07

Code:
 09:30:58 - Selected ARC/DS method for Data1a-01.bin was: xtool1+xtool2+srep+4x4:lzma
 09:30:58 - Selected ARC/DS method for Data1b-01.bin was: srep+lzma_sdk
-----------------------------------------------------------------------------------------
 11:55:14 - Overall input size: 45.07 GB
 11:55:14 - Overall output size: 36.75 GB (Ratio 81.54%)
 11:55:14 - Overall conversion time: 02:21:24
Oodle libraries used: v2.5.5 (xtool1) + v2.8.14 (xtool2)

xtool options: l6,n64
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