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#1
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FModel gave me this output for most files
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#2
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Maybe it's the xtool plugin. I will test with ue4d
__________________
Haters gonna hate
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#3
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HARVESTELLA
kraken+zlib+ue4 key Quote:
Quote:
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#4
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Sackboy: A Big Adventure (2nd repack)
*.pak - XTool v0.65 + unreal.dll + SREP + LOLZ Quote:
Quote:
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| The Following 2 Users Say Thank You to dixen For This Useful Post: | ||
JustFun (11-12-2022), Wanterlude (06-11-2022) | ||
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#5
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Burnout Paradise Remastered
-mxzlib+srep+fl2 Code:
Compressed 8,468 files, 7,752,954,658 => 3,415,874,982 bytes. Ratio 44.06% Compression time: cpu 5.81 sec/real 237.31 sec = 2%. Speed 32.67 mB/s Need For Speed Hot Pursuit Remastered -m0 Code:
UI\MOVIES UI\MOVIES_4K -mxzlib+srep+fl2 Code:
Compressed 20,498 files, 15,721,041,999 => 3,315,144,330 bytes. Ratio 21.09% Compression time: cpu 12.61 sec/real 277.57 sec = 5%. Speed 56.64 mB/s 34.8 GB >> 23.2 GB w/ 4K videos 22,2 GB >> 10.7 GB w/o 4K videos |
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#6
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DOOM Eternal
I made some tests but couldn't find the correct oodle library. Maybe someone find this usefull. gameresources_0_2.streamdb Code:
oo2core_4_win64_v3 712/1283 Ratio 126.48% oo2core_6_win64 312/1283 Ratio 101.85% oo2core_7_win64_v1 650/1283 Ratio 148.50% oo2core_7_win64_v2 710/1283 Ratio 126.35% oo2core_7_win64_v3 650/1283 Ratio 148.50% oo2core_7_win64_v4 759/1283 Ratio 168.52% oo2core_7_win64_v5 712/1283 Ratio 126.48% oo2core_7_win64_v6 650/1283 Ratio 148.50% oo2core_8_win64_v1 759/1283 Ratio 168.52% oo2core_8_win64_v2 710/1283 Ratio 126.35% oo2core_8_win64_v3 712/1283 Ratio 126.48% oo2core_8_win64_v4 759/1283 Ratio 168.52% oo2core_8_win64 759/1283 Ratio 168.52% (Days Gone (Special Libraries)) oo2core_9_win64_v1 710/1283 Ratio 126.35% oo2core_9_win64_v2 45/1283 Ratio 100.08%
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Haters gonna hate
Last edited by KaktoR; 08-11-2022 at 15:49. |
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#7
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Doom Eternal uses two libraries on this file however I'm not sure if this applies to the whole game.
oo2core_7_win64.dll -> 283 MB > 421 MB (691/1332) oo2core_8_win64.dll -> 283 MB > 479 MB (790/1332) For some reasons, streams that can be processed 7 cannot be processed by 8 and visa versa. However if you precompress the game using both libraries one after the other you get 283 MB > 421 MB > 614 MB The second pass using oo2core_8_win64.dll processed the remaining streams (640/640). This is part of the reason I added --oodle= parameter in xtool, to allow you to specify exactly what library you want to use. Code:
[External compressor:doom7] header = 0 packcmd = xtool.exe precomp -mkraken,l6,n256 -c32mb -t50p --oodle=oo2core_7_win64.dll - - <stdin> <stdout> unpackcmd = xtool.exe decode -t100p --oodle=oo2core_7_win64.dll - - <stdin> <stdout> [External compressor:doom8] header = 0 packcmd = xtool.exe precomp -mkraken,l6,n256 -c32mb -t50p --oodle=oo2core_8_win64.dll - - <stdin> <stdout> unpackcmd = xtool.exe decode -t100p --oodle=oo2core_8_win64.dll - - <stdin> <stdout> -mdoom7+doom8 |
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#8
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HARVESTELLA
Code:
09:53:02 - Selected ARC/DS method for Data1a-01.bin was: xtool:mue4,k0xAA07B9EF2AD5A0F2C1299355B0760B2808F11038753D5959D5CA0923A6EE44A5:mkraken,l5:9+srep+4x4:lzma 09:53:02 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 10:39:44 - Overall input size: 10.65 GB 10:39:44 - Overall output size: 8.45 GB (Ratio 79.31%) 10:39:44 - Overall conversion time: 00:46:40 ------------------------------------------------------------------------------------------------------------------------------------------- 10:49:06 - Overall decompression time: 00:08:08 10:49:06 - All files have been successfully extracted! PS: You can use reflate on pak file to get additional ~20mb inflation.
__________________
Haters gonna hate
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#9
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Elden Ring is also one more game that uses 2 different oodle libraries to have 100% coverage of streams.
its best to create a massive batch to process combinations of libraries
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
| The Following User Says Thank You to panker1992 For This Useful Post: | ||
L0v3craft (11-11-2022) | ||
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#10
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Which libraries are best for this game?
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#11
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Code:
v2.8.14 1267/1413 v2.5.5 / v2.5.2 / v2.5.0 132/134 _____________ 1399/1413 Code:
200 -> 355 -> 366 Code:
v2.8.14 15077/18312 v2.5.5 / v2.5.2 / v2.5.0 2566/2641 _____________ 17643/18312 _____________ 669 streams left --- 2.47 GB -> 4.35 GB -> 4.51 GB
__________________
Haters gonna hate
Last edited by KaktoR; 09-11-2022 at 09:10. |
| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
L0v3craft (21-06-2024), Masquerade (09-11-2022) | ||
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#12
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F.I.S.T.: Forged In Shadow Torch
Tests XZlib+Reflate (-d3 -c32mb) 21.2 gb > 39 gb unreal.dll+Xzlib+Reflate (-d3 c128mb) 21.2 gb > 65 gb AES Key Code:
0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763FBC35ACD155D0C604 |
| The Following User Says Thank You to dixen For This Useful Post: | ||
Wanterlude (10-11-2022) | ||
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#13
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Halo Infinite
Winter Update (8th November 2022) Code:
14:02:46 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l4,n64:8+srep+4x4:lzma 14:02:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:mreflate+srep+4x4:lzma 14:02:46 - Selected ARC/DS method for Data1c-01.bin was: srep+4x4:lzma ----------------------------------------------------------------------------------------- 16:25:26 - Overall input size: 44.02 GB 16:25:26 - Overall output size: 31.19 GB (Ratio 70.86%) 16:25:26 - Overall conversion time: 02:22:21
__________________
Haters gonna hate
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#14
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Halo Infinite
Season 3 Echoes Within (7th March 2023) Code:
21:14:05 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l4,n64:core_2.8.9+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 21:14:05 - Selected ARC/DS method for Data1b-01.bin was: xtool:mreflate+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 21:14:05 - Selected ARC/DS method for Data1c-01.bin was: xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ----------------------------------------------------------------------------------------- 23:00:58 - Overall input size: 50.64 GB 23:00:58 - Overall output size: 34.11 GB (Ratio 67.36%) 23:00:58 - Overall conversion time: 01:46:49
__________________
Haters gonna hate
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#15
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ELDEN RING
v1.07 Code:
09:30:58 - Selected ARC/DS method for Data1a-01.bin was: xtool1+xtool2+srep+4x4:lzma 09:30:58 - Selected ARC/DS method for Data1b-01.bin was: srep+lzma_sdk ----------------------------------------------------------------------------------------- 11:55:14 - Overall input size: 45.07 GB 11:55:14 - Overall output size: 36.75 GB (Ratio 81.54%) 11:55:14 - Overall conversion time: 02:21:24 xtool options: l6,n64
__________________
Haters gonna hate
Last edited by KaktoR; 10-11-2022 at 03:16. |
| The Following 6 Users Say Thank You to KaktoR For This Useful Post: | ||
dixen (10-11-2022), Gehrman (25-11-2022), JustFun (11-12-2022), Masquerade (10-11-2022), ScOOt3r (10-11-2022), Wanterlude (10-11-2022) | ||
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