|
|
|
#1
|
||||
|
||||
|
Hellblade: Senua's Sacrifice Enhanced
Video documentary ripped Code:
17:51:27 - Selected ARC/DS method for Data1a-01.bin was: srep_new+LZMA-MT 17:51:27 - Selected ARC/DS method for Data1b-01.bin was: bpk ---------------------------------------------------------------------------------------------------------------------------------------- 18:38:43 - Overall input size: 17.25 GB 18:38:43 - Overall output size: 8.25 GB (Ratio 47.84%) 18:38:43 - Data files creation time: 00:38:17
__________________
Haters gonna hate
|
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (20-12-2021) | ||
| Sponsored Links |
|
#2
|
||||
|
||||
|
Maybe check your CLS.ini settings for lolz and srep.
And make sure you're using the correct cls files for lolz and srep
__________________
Haters gonna hate
Last edited by KaktoR; 19-11-2021 at 00:39. |
|
#3
|
||||
|
||||
|
Quote:
|
|
#4
|
||||
|
||||
|
Thanks for the info.
Don't understand about "memory_for_models"? You used '"[' and "]", have the same meaning as parentheses for the calculation? It depends on what parameters? In these presets below what would the calculation be, give me an example so I can understand. Code:
LOLZ_FAST = lolz:d32m:mtt1:mt<thread>:fba4096:mc2; LOLZ_NORMAL = lolz:d64m:mtt1:mt<thread>:mc1023; LOLZ_HIGH = lolz:dtb1:d128m:mtt1:mt<thread>:mc1023; LOLZ_ULTRA = lolz:dtb1:d256m:mtt1:mt<thread>:mc1023 Consider as an example on a 24 thead cpu (I think lolz trunc to 16). ----------------- This calculation is correct (This without adding the use "memory_for_models" which I didn't understand)? To CPU 5900x (24 threads) lolz trunc to 16 threads lolz default mtb is 32m Code:
lolz:dtb1:d256m:mtt1:mt16:mc1023; (2816m + 64m + ?) * 16 2880m * 16 = 46080m Last edited by Cesar82; 19-11-2021 at 17:52. |
|
#5
|
|||
|
|||
|
ZLib and LolZ are probably the best. I used them on my old projects back in the day and they performed well.
|
|
#6
|
||||
|
||||
|
Quote:
Quote:
Quotes translated with Google Translate. Quote:
Quote:
Last edited by Edison007; 20-11-2021 at 05:14. |
|
#7
|
||||
|
||||
|
Thank you very much Edison007.
Quote:
PS: I noticed that if you compress as small as 300MB the value set for dictionary in console output during compression is smaller than if you compress as much as 30GB. Dictionary appears to be input size dependent. I will run some tests and see the results. Thanks! |
|
#8
|
||||
|
||||
|
Quote:
Quote:
|
| The Following User Says Thank You to Edison007 For This Useful Post: | ||
Cesar82 (20-11-2021) | ||
|
#9
|
|||
|
|||
|
MSC Questions: Use frog=9 switches equal to --bestnew or any OFR switches??
Example: chimes.wav file in 216 364 byte MSC with frog=9 switches: 36 455 byte (internally from ARC archive: 36 233 byte) Directly packing OFR with use --maximumcompression switches: 35 608 byte |
|
#10
|
||||
|
||||
|
kj911
MSC version 0064 (ofr 4.910b) ArrOfFROGParams:array [1..9]of PAnsiChar=(' --mode fast --experimental --seek min --optimize best', '--mode normal --experimental --seek min --optimize best', '--mode high --experimental --seek min --optimize best', '--mode extra --experimental --seek min --optimize best', '--mode best --experimental --seek min --optimize best', '--mode highnew --experimental --seek min --optimize best', '--mode extranew --experimental --seek min --optimize best', '--mode bestnew --seek min --optimize best', '--maximumcompression --experimental --seek min --optimize best'); + https://krinkels.org/threads/msc-med...e-7#post-33503 |
|
#11
|
|||
|
|||
|
What about *.shapes from Farming Sim 2022? Encrypt files?
|
|
#12
|
|||
|
|||
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
dixen (22-11-2021) | ||
|
#13
|
|||
|
|||
|
Hi, my friends)
What about decrypt/decompress *.FF from CoD BO 2?) |
|
#14
|
||||
|
||||
|
Chorus
Do not use binkpack on video files. Again bpk fails because of 4k resolution, used codec or something else. RIP
__________________
Haters gonna hate
Last edited by KaktoR; 04-12-2021 at 02:22. |
| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
mausschieber (04-12-2021), Prettyboy099 (04-12-2021) | ||
|
#15
|
|||
|
|||
|
Grand Theft Auto III Definitive Edition
Grab oo2core from game files and rename from oo2core_8_win64.dll to oo2core_7_win64.dll.
Code:
oo2reck+srep+lolz |
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 14:28 |
| CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 06:51 |
| i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 07:56 |
| Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 17:48 |
| Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 21:27 |